RHYME'S PROFILE

Rhyme
Tear Harvester Rhyme
7172
you saw my profile

now you have to add +10 to all your enemies' parameters.
Subterranean Starfield
~kawaii style dungeon crawler~

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Let's Play FLEX

YOU FLEX NOW
BE STRONG
(interesting tactic btw)

CC's Feedback

You can see the full map of a floor by pressing R (W on the keyboard)

To be honest, the game was designed to make players rage quit. Really. It's very SMT.
The end dungeon (21F to 25F) has invisible walls, pitfalls, damage floors, teleport mazes, one way doors, dark zones, hidden passages, and that's not counting the encounters you'll be facing.

NOT EVEN KIDDING

On that note, the yellow circle (which is my fault for not telling the player lol) is actually more of a bonus boss. In general you should avoid it until you're comfortable fighting enemies 3-4 floors higher.

I do admit though that this game severely lacks polish ;w;. the 3D dungeon system is very hard to keep track of at times, and the game itself has many little things I can't fix (turn order is supposed to be limited to twice as your initial turn: see SMT:Nocturne or DDS for reference)

Thanks for the feedback! It's likely that I won't be continuing this game (i know :<, but vx is hard to touch nowadays), but i'll keep the feedback in mind for future games!
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