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now you have to add +10 to all your enemies' parameters.
now you have to add +10 to all your enemies' parameters.
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Subterranean Starfield Review
Thank you very much for the review!
It's been a very long time since making Substar, and I've generally felt the same way about some of the dungeon gimmicks and the Ex Clear mechanic.
I remember when I'd actually be tolerant enough to play through my own game several times but retrying Substar now, I definitely feel the more frustrating side more often (hah).
Encounters were actually score-based, the tile you stepped on would increment an internal score that upon reaching a certain value, triggers a random encounter.
On average you'd have 15-20 steps to get a random encounter, but depending on which region you walk around it could be as low as 5-8 or as high as 30-40 steps.
A lot of the plot was left unfinished, unfortunately. There were plans on making NPCs appear in the dungeon, events triggering when you eat in the cafeteria, and a host of optional bosses with their respective quests (which never made it to the game - a lot was due to my excitement at having a game somewhat finished actually!)
I'm glad you find the game satisfying, however!
It's been a very long time since making Substar, and I've generally felt the same way about some of the dungeon gimmicks and the Ex Clear mechanic.
I remember when I'd actually be tolerant enough to play through my own game several times but retrying Substar now, I definitely feel the more frustrating side more often (hah).
Encounters were actually score-based, the tile you stepped on would increment an internal score that upon reaching a certain value, triggers a random encounter.
On average you'd have 15-20 steps to get a random encounter, but depending on which region you walk around it could be as low as 5-8 or as high as 30-40 steps.
A lot of the plot was left unfinished, unfortunately. There were plans on making NPCs appear in the dungeon, events triggering when you eat in the cafeteria, and a host of optional bosses with their respective quests (which never made it to the game - a lot was due to my excitement at having a game somewhat finished actually!)
I'm glad you find the game satisfying, however!
Subterranean Starfield Review
Aw yes a review!!!
I'm really glad you enjoyed it!
Labyrinth of Penance was basically designed to be as mazey as possible since I had in mind players resorting to either cartographing it themselves or be REALLY good at remembering paths. I am aware though that it's not a lot of players' preference but I really wanted the feel of them "prevailing" over a dungeon, going YES I ACTUALLY MANAGED TO GET THROUGH IT! sort of thing, which I hope will at least get a few players to experience that feeling of victory themselves!
The floor traps aren't actually invisible!
There's a sorta hard to see "crack" on the tile a pitfall is on.
(i know it kinda trivializes that floor's gimmick but eh (´・ω・))
I'm really glad you enjoyed it!
Labyrinth of Penance was basically designed to be as mazey as possible since I had in mind players resorting to either cartographing it themselves or be REALLY good at remembering paths. I am aware though that it's not a lot of players' preference but I really wanted the feel of them "prevailing" over a dungeon, going YES I ACTUALLY MANAGED TO GET THROUGH IT! sort of thing, which I hope will at least get a few players to experience that feeling of victory themselves!
The floor traps aren't actually invisible!
There's a sorta hard to see "crack" on the tile a pitfall is on.
(i know it kinda trivializes that floor's gimmick but eh (´・ω・))
~ alter perfect ~ Review
★Witchworks★ Review
Thank you for the review~
If you feel like another run, try it on Normal!
Magia charge rates and health regeneration in Easy is very lenient, so it's pretty quick to spam overdrives!
If you feel like another run, try it on Normal!
Magia charge rates and health regeneration in Easy is very lenient, so it's pretty quick to spam overdrives!
★Witchworks★ Review
~ candy fangs ~ Review
This surprised me! I thought no one would play this anymore!
Thanks for the review, it sounds like you had fun with it, and I'm glad for that!
Thanks for the review, it sounds like you had fun with it, and I'm glad for that!
Heroes Unite! Review
Yes ;w;
It was pretty much a rush to the contest deadline, and I have to admit I didn't playtest it at all! I'm glad that you enjoyed the beginning though, and the battle system as well.
In any case, thanks for playing and reviewing!
It was pretty much a rush to the contest deadline, and I have to admit I didn't playtest it at all! I'm glad that you enjoyed the beginning though, and the battle system as well.
In any case, thanks for playing and reviewing!
SkYscrapeR Review
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