RHYME'S PROFILE

Rhyme
Tear Harvester Rhyme
7582
you saw my profile

now you have to add +10 to all your enemies' parameters.
Subterranean Starfield
~kawaii style dungeon crawler~

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RPG Maker VX Ace

author=Versalia
Open it ONE time, write your script snippet, use <damage: type> tag without ever opening the script editor again. This is a pretty weak argument. It's like saying you shouldn't have to open the database for everything. They're just the front and back of the exact same interface.

Well, not everyone will be using YEM, you know.
Although it is an excellent script compilation, it doesn't fit everyone's needs.

In general, an average user would probably pick a built-in damage algorithm editor than opening the script editor and finding and using the damage formulations in there (even more if they don't use a script that makes this easier). RGSS(3!) still exists for those who want "advanced" control over their damage algorithms.

e:
It's maybe the same thing, but it'd be easier and much more convenient for people now (time saver, ease of use, and user friendliness). Forgettable Forgetful people can forget what script snippet they wrote and will have to refer into the editor every time. Including it in the database makes it much easier for them.

RPG Maker VX Ace

Versalia, convenience. Not everyone wants to open the Script Editor for everything. :)

Boss Battle Design Contest - Knowledge is Power

author=Arandomgamemaker
If i win, i'm totally making you a princess.
:D

Boss Battle Design Contest - Knowledge is Power

A few questions:

Is there a limit to the complexity of the battle mechanics itself? If not, then would the judging include how easy and intuitive the unique mechanics are? Are we allowed to explain what stuff does? (Not concerning the boss itself, but the battle system)

Is it also allowed to have difficulty selection? I am not sure what you may be looking for as your definition of easy/hard may as well differ from mine.

Edit: Do you mind unfinished graphics in the submission?

Last but not least, should the battle mechanics allow customization (equipment and stuff), should it be set automatically, or do we allow the player to set it him/herself before beginning the boss battle?

So, you play MMO's?

author=ElectricalKat
When I was young (and pretty foolish), I played a very old MMO named "Nexus: Kingdom of the Winds". It had some really interesting concepts that I think would still set it apart from many MMOs today, had it not been more or less ruined by its parent company as time passed, resulting in the loss of 80% of its community. Now, well, its very well-developed world is quite barren.


I vaguely remember playing that! It was called Nexia here though. I played it often with my cousin when I was still around 6.

Request Time! The Plucky Adventure!

Dudesoft :D
NSA
Maka! / Male / 8

Weapon/Class
Lancer

Outfit/Appearance
Oversized silver armor, and a halberd with a massive blade tip, about 4 times his height. He usually rides a donkey to help balance his lance. His donkey is driven with a carrot hung on a stick.

Personality
He knows no negative emotion and is constantly hyperactive, which tends to annoy people a lot.
His over-optimism tends to lift others' spirits up when they are sad.

In RPGVX

\n[id] with id being the ID of the character. \n alone will not work.

Celebrate RMN4 and Media submissions! Make a trailer!

RMNv4 Feedback

kentona introduced me to Opera's element editing abilities yesterday and we messed with the front page a bit. :D

Headers 1.8em > 1.6em
Base font 1em > 0.8em
background-colors: #eeeeee, and #303030
colors: #ffffff
I don't actually know what happened to the gem on the top of the page :< it disappeared somehow

edit:
padding and margin of many elements were significantly reduced. (30 px and 24 px is pretty big!)

RMNv4 Feedback

This one is just mildly odd, not much of an actual problem but I think it's worth a look:

(They have something in common, guess what)

What about something like this?


It's just strange for me to see 6/8 of the headers say the same word.
But yeah minor issue, doesn't matter that much.