RHYME'S PROFILE

Rhyme
Tear Harvester Rhyme
7582
you saw my profile

now you have to add +10 to all your enemies' parameters.
Subterranean Starfield
~kawaii style dungeon crawler~

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efface

HEY GUYS PRESS SHIFT ON MENUS.

1. the interface looks awesome, possibly the best i've seen, but the windows that show when you check stuff out disappear so quickly and are so transparent i barely could read what they were saying. Als on the HUD, maybe some different background behind the ammo icons, that "extension" of the bg looks a little weird.
Thank you! :D I worked hard for the interface! I will be fixing the HUD as well, then. The Notifications (those windows that pop up when you check stuff out) will be darkened.

2. some passability errors on B3F (?) you can walk on tables ,you probably alread ynoticed that one lol, but well...
Yep, and fixed!

3. maybe some ability to change the controls.. or make the CONFIRM button fire (and check stuff out too if possible, less buttons the better)i usually play with joystick... but i couldnt, because it doesnt have A S D W etc...
I will try making two sets of controls, one for the joystick as well.

4. ermm.. better enemies? lol
That's a must :D

5. like what you've done with the tilesets, but they're overused a little these days, could change some colors and make them better tho, also its a little hard to spot what you can check and what you can't.
I do agree that it's a bit difficult to find out where to check and where you can't. I'll put an indicator of some sort soon. As for the tilesets, well, couldn't find any other! D:

6. could try using XP style graphics maybe...
If we get a spriter!

7. ya its probably done with flaws around no 3. i'm done lol.
Glad you enjoyed it!

It might just be me, but I'm not a huge fan of how "on ice" the movement is, like how you kind of ski to a stop.
Try setting "Movement Responsiveness" to 3 in "Options" , if that doesn't fix it, I'll make a 4, which does an automatic stop.

(and preferably larger and animated, too haha)
Larger means more bullets will hit you! D8



Edit: Don't press when selecting Equip!

efface

Thanks guys!

"-At the beginning of the game, you asked the player to report anything that irks them. At this moment, the music blurted an incessant NES sound that irked me."
I guess the music isn't for everyone. :<

"-Sprites are too VX. This game could benefit from looking less like RMVX."
If we can get custom sprites, we'll try!

"-I jumped right into Hard Mode and found that I could take lots of gunfire without dying. Maybe reduce the number of bullets while increasing each individual bullet's damage?"
Will do!

"-Enemies shoot you while the screen is black."
Yeah, I want to figure out why it does that :<

"-The game needs a Plasma Sword or something. I found myself running out of ammo and running to the heal rooms. They needn't be oxygen tanks."
We designed the game to make players think about resource management, so we're leaving out close-range weapons, but that may change if it's too hard without them!

"-The AI of the orbs are a little much. It seems to be the equivalent of an RM2k ABS with foes all set to FOLLOW HERO at FAST SPEEDS. The result? The best battle tactic being to tap the shoot button fast to minimize damage."
Different enemies have different AI, and we need to be more creative! Maybe have them blow up or something at low health.

"-The MAP on the top-left part of the screen obscures vision."
The map will fade out when the character is under it, and can be hidden with the W button. Addressed already! :3

"The characters definitely need a remake, mainly the guy, the girl is actually nice the way it is, and you should create modernistic classes like soldier, gunner and others, definetely not paladin o.0 "
The characters are temporary at the moment! They'll be going a complete redo, including original portraits and possibly sprites, so yeah, we'll show you when we're done!

"another thing, it would be nice to have some kind of background on why is the guy there shooting turrets, and create more stuff besides turrets, like cyborgs and robots...and a turret for a boss seem's a bit to pushed. "
We haven't begun writing/implementing the story yet :< (Oh and yes I'll replace the turret boss with something better)

"I really love the menu, maybe you can create some custom options for the game, like weapon building and upgrading. "
Good idea! :D

"Mobs should have a different respawn system, for example every time you change zones. "
We'd have to figure out how first ._.

"Maybe put some easy puzzles in there, like finding keycards on specific enemies and having to use a particular type of damage to defeat foes more easily. "
Planned :D

"I saw you have the Q key to change characters, I personally think that having various characters in one and switch between them in combat is really weird, but a lot of people do it...It would be much nicer to have AI controlled characters, and not being able to take control over them at all, but this might be a bit complex to do."
If we can make an AI that is not an idiot, yes, we will have AI-controlled allies.

"Note: please decrease the brightness on the font in this page (change it to dark grey or black), it makes it hard to read and it's possibly a reason for some people to stray far from this page..."
If you're using IE, the CSS will go insane and turn the page white. I don't know how to fix it at the moment.

"My only gripe is the mapping, it's done very well, but some places that looks like you could walk, you can't.
It just really annoyed me."

Can you PM me/describe some of the places where this happens? Thanks!

efface

efface

author=ChaosProductions
You have been playing Devil Survivor!

Realized the menu similarity after making it! I played it a long time ago~

SkYscrapeR

:D once again, thanks!

SkYscrapeR

Thanks! I'm glad you enjoyed it!
Though to be honest I really, really didn't expect to win...

SkYscrapeR

Thank goodness I did :D