ROLANDKNIGHT'S PROFILE
Rolandknight
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Crystalis: Sonata of the Far-Away Sky
author=Aveeyes then it would feel more like Crystalis if we're able to chance what we're using. but the whole no items during boss feels silly to me. I mean then whats the point in having items then if we can't use them when we need them? I mean I'm sure you made some bosses and enemies that can't be killed unless you have the right sword like in crystalis. just saying I do like the game so far, was able beat the boss (so how,) and now running around. though It does feel weird that it has a world map, that took me for a loop. but over all I'm looking forward to seeing whats next.
That's a great idea :) Number keys from 1 to 4 could be used to toggle between swords, armors, relics and spells. However I think I shouldn't allow the players to use items during boss battles. These aren't that hard anyway.
Crystalis: Sonata of the Far-Away Sky
I got a question, why can't I not open the menu during the boss fight that shoot that cannon? it seem abit odd that I can't.
Dragon Quest: Legacy of the Lost
REMOTHERED
Dragon Quest: Legacy of the Lost
I got to say I'm enjoying this game very much. It does remind me of the good old days when DragonQuest was called Dragon Warrior for the nes. Keep up the good work. but I did come up to I guess a bug when after fighting auzl slime again my chr goes transparent and stays that way.
PROJECT VIRAL
author=obsorberyeah I did play the demo of viral 2, that why I wanted to play this one, so I can get the back story to viral 2.
It's should have been updated ages ago but I haven't finished Alpha testing yet for bugs. I am doing some work on The Magnus Light but now I have completed the demo for it I may finish updating this game sometime in near future. Take a look at Project Viral 2: Outbreak Demo. That's another project I'm working on that has the same vibe as this one if you want. Lastly, thanks for taking an interest in the game.