RONINATOR2'S PROFILE

Search

Filter

The Lonely League

The cinematic cutscenes are great. I'm impressed with the quality of work as I understand how much effort would have had to be put into this.
The game play is great. I only have one issue.
It seems that in order to be victorious you have to do things in a specific way.
So that means I'm limited to doing it the way you want not how I would like to.
Aside from that I don't get some things. Why pick up the candy when it doesn't seem to do anything. I first assumed that picking up things would allow you to use them later, but there is no option to do that.
After I stumbled a bit I figured out that you need to interact with people to win.
Overall very jealous of the results. Well done.

Luxaren Allure

author=unity
I'm very sorry. Thank you for playing it so far.


I may have a fix for your crashes.
Examining your gobj log I was able to make some small changes that stopped to error from returning.
The whole issue with the game crashing is probably because of too many memory leaks. Over time they could crash at random.

In the animated battlers script line 743 - take out the :: in front of Sprite.new
This stopped the animation errors.
sprite = Sprite.new(viewport)


For the save game error, I found some code by Mithran that fixes it.
class Scene_File  

def terminate
super
@savefile_windows.each {|window| window.dispose }
@savefile_viewport.dispose # dispose viewport LAST
end
end

Ticking HP

thanks for the fix
@hp = [@hp + (@hp_target / @hp_target.abs), 0].max
author=Ninten0
Edit:With this edit Healing skills will not work outside of battle,

Changing line 95 fixes this
if SceneManager.scene_is?(Scene_Battle)
  self.hp_target -= @result.hp_damage # ticking hp
else
  self.hp -= @result.hp_damage
end

to do poison damage properly, add in to the Game_Actor section (below execute_damage(user) perhaps),
def regenerate_hp
  damage = -(mhp * hrg).to_i
  perform_map_damage_effect if $game_party.in_battle && damage > 0
  @result.hp_damage = [damage, max_slip_damage].min
  if SceneManager.scene_is?(Scene_Battle)
    self.hp_target -= @result.hp_damage # ticking hp
  else
    self.hp -= @result.hp_damage
  end
end

It was discovered that if your damage was higher than your hp, your health would count down but you could still make attack commands. which would result in a crash if you were making command choices when your hp reaches 0.
to correct this add this into the make_damage section above user.hp
if self.hp < @result.hp_damage 
  self.hp = 0
  @hp_target = 0
end
Making the execute damage section look like this
def execute_damage(user)
  on_damage(@result.hp_damage) if @result.hp_damage > 0
  if SceneManager.scene_is?(Scene_Battle)
    self.hp_target -= @result.hp_damage # ticking hp
  else
    self.hp -= @result.hp_damage
  end
  if self.hp < @result.hp_damage 
    self.hp = 0
    @hp_target = 0
  end
  self.mp -= @result.mp_damage
  user.hp += @result.hp_drain
  user.mp += @result.mp_drain
end

Final Fantasy Discovery

I was just informed about this one. Looks really nice. well done. It seems you use to have a download for it, will there be a demo again?

Final Fantasy Discovery

Mouse double clicked

Numina

A few glitches.

I selected english and got german in one spot. There is several places where you can walk in places that should be blocked. But it's only your starting scene so not too important. But when you're trying to make commercial then...







Pictures

[RMVX ACE] Animated front view enemies

Is there any here that you found?
http://centrorpg.com/index.php?PHPSESSID=4i73uofumvm7rdcgcirke78mv6&topic=612.0

Yanfly also has a battle system that can give you front view, but most battle systems I found use sprite sheets. Only the enemies are jpg's.

Numina

The demo did not start in english for me. But I found the option to change when I started the game.

I am very impressed with what you have done. You have accomplished everything graphically that I'm trying to do, but it seems that I'm falling short by quite a lot. I was wondering if everything you did for the start of the game was by events or there was some script involved? And are you using CSCA dungeon tools for the grappling hook? I want to use such tools but the script does not work for my game. Incompatibility with another one.

In short I would like to know how you have done what you have done. Not that I would reproduce it. But it's the sort of thing that need to be put in the make it popular enough to get greenlit. I have not put my game up yet, it's only 7% done.

Rance - The Brutal Legend

author=aebabavuna
heloo why it isnt working idownaleded the enginee
downald the game and send error and dont send as usualll im usign 286 i hate people to take advantage of me


Aahhh.... What?

I would recommend to type what you want to say into google translate. Then we might be able to understand your sentence.

Game Page Workshop

Disappointing. I was hoping from the title that I could find resources to help me in creating game pages/videos/pictures for my projects. But alas, I found just another competition.
Pages: 1