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Roninator2

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The Lonely League
The cinematic cutscenes are great. I'm impressed with the quality of work as I understand how much effort would have had to be put into this.
The game play is great. I only have one issue.
It seems that in order to be victorious you have to do things in a specific way.
So that means I'm limited to doing it the way you want not how I would like to.
Aside from that I don't get some things. Why pick up the candy when it doesn't seem to do anything. I first assumed that picking up things would allow you to use them later, but there is no option to do that.
After I stumbled a bit I figured out that you need to interact with people to win.
Overall very jealous of the results. Well done.
The game play is great. I only have one issue.
It seems that in order to be victorious you have to do things in a specific way.
So that means I'm limited to doing it the way you want not how I would like to.
Aside from that I don't get some things. Why pick up the candy when it doesn't seem to do anything. I first assumed that picking up things would allow you to use them later, but there is no option to do that.
After I stumbled a bit I figured out that you need to interact with people to win.
Overall very jealous of the results. Well done.
Luxaren Allure
author=unity
I'm very sorry. Thank you for playing it so far.
I may have a fix for your crashes.
Examining your gobj log I was able to make some small changes that stopped to error from returning.
The whole issue with the game crashing is probably because of too many memory leaks. Over time they could crash at random.
In the animated battlers script line 743 - take out the :: in front of Sprite.new
This stopped the animation errors.
sprite = Sprite.new(viewport)
For the save game error, I found some code by Mithran that fixes it.
class Scene_File
def terminate
super
@savefile_windows.each {|window| window.dispose }
@savefile_viewport.dispose # dispose viewport LAST
end
end
Ticking HP
thanks for the fix
Changing line 95 fixes this
to do poison damage properly, add in to the Game_Actor section (below execute_damage(user) perhaps),
It was discovered that if your damage was higher than your hp, your health would count down but you could still make attack commands. which would result in a crash if you were making command choices when your hp reaches 0.
to correct this add this into the make_damage section above user.hp
Making the execute damage section look like this
@hp = [@hp + (@hp_target / @hp_target.abs), 0].max
author=Ninten0
Edit:With this edit Healing skills will not work outside of battle,
Changing line 95 fixes this
if SceneManager.scene_is?(Scene_Battle) self.hp_target -= @result.hp_damage # ticking hp else self.hp -= @result.hp_damage end
to do poison damage properly, add in to the Game_Actor section (below execute_damage(user) perhaps),
def regenerate_hp damage = -(mhp * hrg).to_i perform_map_damage_effect if $game_party.in_battle && damage > 0 @result.hp_damage = [damage, max_slip_damage].min if SceneManager.scene_is?(Scene_Battle) self.hp_target -= @result.hp_damage # ticking hp else self.hp -= @result.hp_damage end end
It was discovered that if your damage was higher than your hp, your health would count down but you could still make attack commands. which would result in a crash if you were making command choices when your hp reaches 0.
to correct this add this into the make_damage section above user.hp
if self.hp < @result.hp_damage self.hp = 0 @hp_target = 0 end
def execute_damage(user) on_damage(@result.hp_damage) if @result.hp_damage > 0 if SceneManager.scene_is?(Scene_Battle) self.hp_target -= @result.hp_damage # ticking hp else self.hp -= @result.hp_damage end if self.hp < @result.hp_damage self.hp = 0 @hp_target = 0 end self.mp -= @result.mp_damage user.hp += @result.hp_drain user.mp += @result.mp_drain end
Final Fantasy Discovery
I was just informed about this one. Looks really nice. well done. It seems you use to have a download for it, will there be a demo again?
Final Fantasy Discovery
Numina
A few glitches.
I selected english and got german in one spot. There is several places where you can walk in places that should be blocked. But it's only your starting scene so not too important. But when you're trying to make commercial then...





Pictures
I selected english and got german in one spot. There is several places where you can walk in places that should be blocked. But it's only your starting scene so not too important. But when you're trying to make commercial then...
Pictures
[RMVX ACE] Animated front view enemies
Is there any here that you found?
http://centrorpg.com/index.php?PHPSESSID=4i73uofumvm7rdcgcirke78mv6&topic=612.0
Yanfly also has a battle system that can give you front view, but most battle systems I found use sprite sheets. Only the enemies are jpg's.
http://centrorpg.com/index.php?PHPSESSID=4i73uofumvm7rdcgcirke78mv6&topic=612.0
Yanfly also has a battle system that can give you front view, but most battle systems I found use sprite sheets. Only the enemies are jpg's.
Numina
The demo did not start in english for me. But I found the option to change when I started the game.
I am very impressed with what you have done. You have accomplished everything graphically that I'm trying to do, but it seems that I'm falling short by quite a lot. I was wondering if everything you did for the start of the game was by events or there was some script involved? And are you using CSCA dungeon tools for the grappling hook? I want to use such tools but the script does not work for my game. Incompatibility with another one.
In short I would like to know how you have done what you have done. Not that I would reproduce it. But it's the sort of thing that need to be put in the make it popular enough to get greenlit. I have not put my game up yet, it's only 7% done.
I am very impressed with what you have done. You have accomplished everything graphically that I'm trying to do, but it seems that I'm falling short by quite a lot. I was wondering if everything you did for the start of the game was by events or there was some script involved? And are you using CSCA dungeon tools for the grappling hook? I want to use such tools but the script does not work for my game. Incompatibility with another one.
In short I would like to know how you have done what you have done. Not that I would reproduce it. But it's the sort of thing that need to be put in the make it popular enough to get greenlit. I have not put my game up yet, it's only 7% done.
Rance - The Brutal Legend
author=aebabavuna
heloo why it isnt working idownaleded the enginee
downald the game and send error and dont send as usualll im usign 286 i hate people to take advantage of me
Aahhh.... What?
I would recommend to type what you want to say into google translate. Then we might be able to understand your sentence.
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