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Safety: Life Is A Maze

Heyho, I'm back. I played again to the same spot I was at. This time I wrote everything down I noticed

Here are some suggestions:
1. How about setting Mina's HP to the max number of hearts, then you can see it on the save screen.
2. There are warnings that there are spikes stuck in the killing position, but there are actually no such spikes.
3. If you have 11 or more lives it shows 99 lives instead. If you lose a life you're back at 10.
4. On the first tribute when you back it, the skull of the demon remains. On the second tribute it doesn't.
5. The first boss doesn't move after it walked one step. I think it's intended to move further, but I'm not sure on that one.
6. The walls are still missing, it's right where you moved that really hard monster out of the way. There you climb the tower and you can walk left/right on the tower tiles (the suns will also fly there). If you're going to fix that you will probably want to remove one or two suns, though, since if they don't fly away through the missing walls it will get pretty crowded there.
7. On the second level, there are two paths to the south that lead to the same place, but you can't get back, to the very south-eastern place, is that intended? Also there are two doors but only one key, however if you open one of the two doors the other door will be gone too.
8. Did you really make combat easier? Because that enemy that caused me trouble is still as hard - I mean the one right after the maid shop. If you go north you will be in a larger room and top-right there is a strong enemy in the way that doesn't move. You can usually defeat that but it will hit you 3 times that means if can take 0-9 hearts. Often I have to restart because it took too much damage because of bad luck.
9. Generally the further I play the more immobile monsters are there, I feel it would be more fun if some of them had certain movement patterns so there is some strategy to get past them (just like the small bulls).

Hope it helps!

Visions & Voices Review

Actually I managed to get the game to crash now. There is an accessoire that is said to recover willpower after battle, but if you equip it you will crash after a battle instead of getting willpower. Reduced stability score from 5/5 to 4.5/5 because of that.

Safety: Life Is A Maze

So I guess I will later find such a chest again and can take items out? Okay then I should try to clear that board with my items stored so I have more for later, that will be really hard. :-)

Thanks for fixing the download, finally can try it.

Regarding spreading the game, I think as you are still active and fixing bugs I personally will wait until it seems fairly balanced before telling others about it.

Safety: Life Is A Maze

Edit: Actually the version you uploaded now is some kind of debug version not the real game, so I'll wait until you put the real version back.

Safety: Life Is A Maze

You didn't tell me if there is any benefit from putting items into the box. Or is that a secret?

I'll check out the new version when I have time.

Safety: Life Is A Maze

Small update:
I played the game again and this time got a bit further thanks to the additional potions.
Some more things I noticed:
1. In the level where you added the potions, if after climbing the stays you go south and then against the bull with the spikes in front, on the next map if you go west, you will be teleported one tile too early. Everywhere else you have to walk against the wall to warp but here you warp while still in the room.
2. There don't seem to be any more "Board cleared" messages. Is that really only one board? I found cassettes and fought bosses, but it still all belongs together?
3. Several bulls you find in the following sections will only walk one tile and then stop, is that intended?
4. I got up to the point where you find that girl that says she has a key but then disappears. After that part you are in a section where you climb a tower. This section has two issues:
a) The tower itself has no wallmapping, you can just walk on it (but you will fall to death if you walk too far).
b) At the top of the tower is strong monster, it doesn't move and you can't walk around it. This monster is impossible to beat even if I have all my 10 hearts left. Did I miss something? My attack power is 4 and max hearts are at 10.
5. The fire spell is somewhat useless if you ask me, even a potion is more useful because I can kill several monsters completely for a few hearts rather than just damage them by 3. Why not make it kill everything?

Visions & Voices: Revision

I really liked the original a lot and don't get why you would want to completely remake it. The only thing the game still needed was a bit more weapon balancing and maybe some more hidden events.

You said the original lacked direction, but isn't that what made the game really good? That you had to find everything out yourself and explore yourself without an NPC telling you where to go? If anything there were still too many clear hints in the game (the letters) and it should be even more free exploration style.

Safety: Life Is A Maze

author=Link_2112
I got stuck 5 minutes in. After seeing the dead body and getting a cassette player. I don't seem to have it in my inventory and there are no other rooms to go in. I tried talking to everything and falling in the pits, but I die.

What do I do?
The cassette player doesn't appear in the inventory only the cassettes later on. Just proceed to the west from the room with the corpse, you reach the first save point (mystic well).

@Carrionblue
One more thing, there is some weird spacing in front of every Y letter.

Edit: Is there any benefit from putting your items into the box?

Safety: Life Is A Maze

@Carrionblue
Thanks for taking my post into consideration and updating so fast. :-)

You are saying that combat should have a high risk because combat should be avoided, I can agree to that, but then you shouldn't place unmovable monsters on the only possible path.
Unless there are some secret paths of which I don't know to get around them, but I tried walking against several walls to no avail.
Not to mention that on the same board there is a map where you are supposed to kill all monsters.
For me that seems a lot like you want players to engage in combat if necessary and this is only a good idea if you reduce the randomness enough that if someone really plays it perfectly he can still win with bad luck.

I'll check out your updated version.

Safety: Life Is A Maze

The game is really great, but it still requires a bit of bugfixing and balancing.
Things I noticed:
1. Most treasure chests don't give you a message about what item you received.
2. In the snow place there is a save point that doesn't fully recover you. You can get stuck there forever.
3. After that place with the maid shop, the level seems a bit unbalanced. There are no new potions to be found. Especially after the first section and going up the stairs (you already had to fight two monster so you can be lucky to have 4 hearts left, usually 1-3 hearts is more likely), you can either go west or south. If you go west a sun-ghost is right next to you and might instant kill you if you are unlucky, if you go south there is a bull behind spikes, that means after every attack against the bull you will also be hit by the spikes which also usually kills you fast. There is no other way you can go there.

You really should make combat less luck based. Wouldn't it be enough if Mina only takes 0 or 1 damage?