RYDIAMIST'S PROFILE
RydiaMist

823

Final Fantasy: Legend of...
A Final Fantasy fangame that faithfully recreates the mechanics of classic Final Fantasies, with a light-hearted feel.

A Final Fantasy fangame that faithfully recreates the mechanics of classic Final Fantasies, with a light-hearted feel.
Search
Filter
FAQs
author=LordBelial
Thanks for the new download link!
Works perfectly!
No problem, hope you enjoy the game!
Final Fantasy: Legend of Balance
Ok well I just tried to post a blog entry for the new download and the site won't let me so that's nice. I need to find somewhere else to host this game I guess.
EDIT: Nevermind it worked finally. Site's been really slow recently. =(
EDIT: Nevermind it worked finally. Site's been really slow recently. =(
Final Fantasy: Legend of Balance
Sorry about the trouble, I have updated the main download to a new google drive link that should work for the time being until I can find a more permanent solution.
FAQs
Sorry about the drive issue, I don't know what it is doing, I'll try and get an alternate download up shortly here, I have no idea why they took the original down after it being perfectly fine for literally years.
Final Fantasy: Legend of Balance
author=tboctavanauthor=RydiaMistHoly crap, I haven't been to this site in YEARS, but I remember talking to you about a successor of sorts. Happy to see that it's still on your mind after all this time.
I do have another fangame in limbo right now, started to work on it then the pixel remasters came out and now I kind of want to have the game be in that style...
I'm not good at RPG maker at all, but if there's any R&D or w/e you need help with, feel free to DM. I LOVED LoB and would be glad to help.
Hey, thank you for the offer! Since we've gotten quite a few requests, Ashiee and I actually talked about how we could make a sequel to the game that also addresses some of the issues the original had. No promises we're actually going to make anything, but she had some interesting ideas.
I will say that it probably would not have 20 playable characters again. We'd be going the route of a much smaller party with a job system to keep the choice and customization intact. It was fun trying to include as many friends' characters as I could and I am happy people liked them, but it was a real pain trying to fit them all into scenes and give them all dialogue, and I had a ton of ideas I scrapped because I just didn't want to deal with involving all of the characters.
Final Fantasy: Legend of Balance
author=Lion786
Are there any plans of a sequel this game is amazing and no other fanmade final fantasy game has beat it
First of all, thank you for the kind words!
Secondly, quite a few people have requested a sequel, but I'm not entirely sure what I'd do with the story since I assume people would want to have returning characters, and these characters are at least somewhat tied to FFXIV. I suppose it'd be possible to just have them go off to another world again but the end of 1.0 pretty much offered a perfect excuse for our silly plot and I don't really want to just do the same thing again.
I do have another fangame in limbo right now, started to work on it then the pixel remasters came out and now I kind of want to have the game be in that style...
Final Fantasy: Legend of Balance
author=shadowbringer67
In a small town an epic journey is about to begin
Koen at the north end of town.
Final Fantasy: Legend of Balance
author=shadowbringer67
So I'm nearing the end and part of me would like to finish the game before that happens. I've beat bahamut and have followed the guide to my best ability, but where do i go afterwards?
There are a ton of sidequests to do. The walkthrough does cover them all (look above the Ramuh part), but you can also go to the fortuneteller in Emerald to get some hints for them. If you just want to beat the game there's a portal on an island north of Aquaria.
Final Fantasy: Legend of Balance
Final Fantasy: Legend of Balance
author=NightheartedI'm just starting the game and I'm at the point the team had to battle their cat-girl friend I don't know why, and after so many consumables and effort, almost giving up thinking it'd be unwinnable as these battles usually are, I beat her. Got a bunch of exp, loved it. Then she used some cutscene magic and I was like "WTF"! Then Aishee commented on it at the dungeon too, and I'm laughing SO MUCH RIGHT NOW! I'm LOVING the game and these 4th wall breakings! I hope most "uwinnable" battles can be won like that! I don't care how the game progresses from here, for me it's already "10/10 would download again" material!!! Just had to come here to say that before I continued, thanks for this gem RydiaMist!
Hey, thanks for the kind words! It's a bit of a pet peeve of mine when a RPG has a fight like that which is unwinnable, but the game doesn't give any indication of that. For example, when a boss does normal or a bit higher than normal damage, but just has literally infinite HP so the battle is unwinnable even though it should be beatable from a gameplay standpoint. I find that utterly disrespectful to the player. If a fight has to be unwinnable, I prefer the game makes it known by just having the boss do a completely unsurvivable amount of damage in the first few rounds so that the player doesn't waste items or time grinding, thinking they can win the fight. I much prefer when the battle is an optional win, with a cool (but not essential or permanently missable) item as a reward. Most games that do that will do the old "cutscene magic" trick to allow the plot to advance the same way, and I always thought that was silly, even if I completely understand the necessity of it. So, I just decided to have the characters call out the BS, haha. You do also get a nicer reward for winning the fight.
Genji Glove for winning, Gauntlet for losing