In a small town an epic journey is about to begin
Koen at the north end of town.
So I'm nearing the end and part of me would like to finish the game before that happens. I've beat bahamut and have followed the guide to my best ability, but where do i go afterwards?
There are a ton of sidequests to do. The walkthrough does cover them all (look above the Ramuh part), but you can also go to the fortuneteller in Emerald to get some hints for them. If you just want to beat the game there's a portal on an island north of Aquaria.
Bonus dungeon tileset is from FF4 The After Years with some edits.
author=NightheartedI'm just starting the game and I'm at the point the team had to battle their cat-girl friend I don't know why, and after so many consumables and effort, almost giving up thinking it'd be unwinnable as these battles usually are, I beat her. Got a bunch of exp, loved it. Then she used some cutscene magic and I was like "WTF"! Then Aishee commented on it at the dungeon too, and I'm laughing SO MUCH RIGHT NOW! I'm LOVING the game and these 4th wall breakings! I hope most "uwinnable" battles can be won like that! I don't care how the game progresses from here, for me it's already "10/10 would download again" material!!! Just had to come here to say that before I continued, thanks for this gem RydiaMist!
Hey, thanks for the kind words! It's a bit of a pet peeve of mine when a RPG has a fight like that which is unwinnable, but the game doesn't give any indication of that. For example, when a boss does normal or a bit higher than normal damage, but just has literally infinite HP so the battle is unwinnable even though it should be beatable from a gameplay standpoint. I find that utterly disrespectful to the player. If a fight has to be unwinnable, I prefer the game makes it known by just having the boss do a completely unsurvivable amount of damage in the first few rounds so that the player doesn't waste items or time grinding, thinking they can win the fight. I much prefer when the battle is an optional win, with a cool (but not essential or permanently missable) item as a reward. Most games that do that will do the old "cutscene magic" trick to allow the plot to advance the same way, and I always thought that was silly, even if I completely understand the necessity of it. So, I just decided to have the characters call out the BS, haha. You do also get a nicer reward for winning the fight.
Genji Glove for winning, Gauntlet for losing
I'm really happy to hear you enjoyed the game so much! I'm glad you appreciated the story and humor, and got really into the battle system and played with all the characters and customizations, that's definitely where a lot of the work went. And yeah, I'm the first to admit some of the maps are a bit bland and function over form. For the graphics, we decided to use a lot of tilesets from the psp/mobile versions of the games because it was something we hadn't seen done much compared to most FF Fangames that use/edit FF6 assets. That said the SNES pixel look is definitely a lot more iconic and recognizable!
Thanks so much for the review! =)
Thanks so much for the review! =)
The download should be fixed now, sorry about that everyone! I don't know what happened, the file just up and vanished.
Tried, but seems I encountered a error. I'm using new laptop, literally I never encounter error but now this :(
Engine: RPG Maker VX Ace 1.01a
https://www.microsoft.com/en-us/download/details.aspx?id=34429 try downloading this.
Will you ever make a game similar to this or a possible sequel?
Yes! Can't really give a timeframe, but something is in the works. =)
hey, there's really no rush whatsoever. you've made a really entertaining game. And I really look forward to your new projects should you decide to make them. ^w^
Thank you for the kind words! When we have something to show we definitely will!
I love the game so much... although, Flame has a couple bugs that need squishing. whenever I press mimic after someone's just regular attacking, she ain't really doing it whatsoever. Don't get me wrong, she's extremely useful with Karina's skills + Limit Ring, it's just that I'd like it if she started to attack, or at the very least, use Spellblade skills as well.
The issue with Flame's mime and some basic attacks is that for those attacks in the game's code, at the time the attack is made they are being swapped out or modified at the time of the attack based on equipment or state. When you mime with Flame, it also checks for that equipment or state since she is just copying the basic attack command. It's something I have looked at but I haven't been able to figure out how to fix. I'll have another look sometime soon though, but no promises since it was something pretty tricky. I'm glad you like the game though!
Sorry. My computer crashed and it took me 5 years to get another one. Did you ever put in that easy mode? Also, is there a walkthrough somewhere online? I like to use those to find everything.
Sorry, no easy mode unfortunately. If you're really struggling though you can send me your save file and I can power your characters up a bit. That said, grinding is intentionally pretty fast in this game so it shouldn't take much to become pretty overpowered.
In the FAQs tab at the top of the page is a complete walkthrough by Firefly84, it covers pretty much everything in detail!
Additionally, several people have done Let's Plays of the game on Youtube that you could reference as well.