RYDIAMIST'S PROFILE

Final Fantasy: Legend of...
A Final Fantasy fangame that faithfully recreates the mechanics of classic Final Fantasies, with a light-hearted feel.

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Final Fantasy: Legend of Balance

With a front view you can probably just make the sprites part of your animations, unless you're using something like Mystic Quest or Phantasy Star or something where the characters are visible too.

Final Fantasy: Legend of Balance

Just action sequences in Tankentai.

Final Fantasy: Legend of Balance

Grats on finishing the game, and thank you for the compliments!

Final Fantasy: Legend of Balance

First, you have to go to the chocobo stables in Squeenix and speak with the NPC there. After that, go to the chocobo forest to the northeast, on the same continent, north of Kokkol's Forge. You'll see a black feather, interact with it and you're good from there.

Final Fantasy: Legend of Balance

He should just be stronger after the bonus dungeon is cleared, you just go to beat the game again.

Final Fantasy: Legend of Balance

It is a custom script job by me, made to work with the scripts Custom Map Name by WCouillard and Location Window by Dorkfr3sh. Basically what it does is when you name the town, you are actually naming an unused actor. Then, the map name windows just display the name of that actor for that specific map instead of the map name.

Final Fantasy: Legend of Balance

There are 5 locations:


1. Small island west of the southwest continent
2. Area near the hunters lodge
3. South of Enaya
4. Near Valkrum Resort
5. Desert south of the Riverside Cabin

Final Fantasy: Legend of Balance

It is in the Western Forest, the first "dungeon" area in the game.

Final Fantasy: Legend of Balance

@semolous29: They are accessed via doing hunts at the Hunter's Lodge. The final hunts are in dungeons accessed from those two islands.

@kalledemos: Yeah, basically! I know it won't be for everyone but I do know a few people said Hard mode was too easy since it basically just inflates stats, and that's not too threatening once you get a lot of abilities. I doubt even with the AI changes that it'll be hard enough for some, but bosses will be a bit meaner for sure!

Final Fantasy: Legend of Balance

I very strongly suggest that you not just pull scripts from LoB, because I have edited many of them for compatibility or have tweaked them to function differently for our game. If you like a script LoB uses, I'd suggest you get a clean version from the original creator.

As far as a sequel goes, while Ashiee and I have tossed around ideas such as a parody version of the FF14 ARR story featuring the LoB characters (the humor being how they would muck up the story), right now our efforts are focused on another FF Fangame. While it won't be directly related to LoB, the gameplay will be very similar. However, instead of having a boatload of characters, we will be going with the job system to allow a ton of customization. We'll be talking about that soon, as we are ironing out the spriting and back end stuff before we get to making maps and events.

I also have another patch for LoB planned to fix lingering minor bugs and to make the Hard difficulty a little more exciting for people who want a challenge. A lot of work on it is done, I just haven't had time recently to finish it up and push it out. It was originally supposed to be done at 5000 downloads, and now we're over 6500... I feel pretty bad about that tbh. ;;