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Fixing the skill animation problem should be easy enough. Try going down to line 329 or so in the 2nd script of your Tankentai, you'll see this:
Beneath 2, add what you would like. So say X-Magic is skill type 3, you'd add something like:
That would make it use the same skill animation as other magic. You can use this to give every skill type unique casting animations as well if you create a new sequence for them. If you need any help with Tankentai stuff, let me know, I know the system pretty well, and it's extremely powerful, just pretty complicated. I haven't had a chance to dive into the newest build of BP2 because I'm putting the finishing touches on my own game, but I'm still down to help out. ^^
case skill_type when 1 # 特技 return "汎用スキル" when 2 # 魔法 return "汎用魔法" end # 上記以外 return "汎用スキル" end
Beneath 2, add what you would like. So say X-Magic is skill type 3, you'd add something like:
when 3
return "汎用魔法"
That would make it use the same skill animation as other magic. You can use this to give every skill type unique casting animations as well if you create a new sequence for them. If you need any help with Tankentai stuff, let me know, I know the system pretty well, and it's extremely powerful, just pretty complicated. I haven't had a chance to dive into the newest build of BP2 because I'm putting the finishing touches on my own game, but I'm still down to help out. ^^