RYDIAMIST'S PROFILE

Final Fantasy: Legend of...
A Final Fantasy fangame that faithfully recreates the mechanics of classic Final Fantasies, with a light-hearted feel.

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Bug Reports

Ok, that's weird... I'll look into it but the old back attack message should be completely gone... I don't know what is still causing it to come up at all.

I'll look into those NPCs also, no idea what could be causing that...

Bug Reports

Did you have a Salve Ring equipped? And is this any character or only certain ones? Just testing I am having a hard time reproducing it.

Bug Reports

Have you patched your game recently? This issue should have been fixed a few patches ago. Let me know if it still comes up if you have the latest version, though. And thanks for the kind words! =)

Bug Reports

I believe I have found and fixed the issue. The latest patch has been updated, give it a shot. I tried Wide Volley in several situations and it didn't cause any problems. Sorry for the trouble!

http://rpgmaker.net/games/7777/downloads/7076/

Bug Reports

Can you still run away? Wide Volley specifically has been causing problems, but I thought they were fixed, apparently not. I'll have a look at it.

Bug Reports

Oh yikes, that'll be fixed asap! Thanks for the report.

Bug Reports

Is this before or after you have beaten the boss in the castle? You should be able to head to the port where you got off to take the boat back to Aquaria at any time. If you can't there's definitely something wrong. Gurgu pass becomes available after you beat the boss in the castle.

Bug Reports

That will be fixed next time I update, I fixed it for Raise but I guess I just forgot to get Angel Whisper. Fun fact though, that bug is actually present in some of the earlier FF games. If a character has high magic evade, Raise spells will miss them.

As for the status icons, that's a battle system thing that I probably won't be able to fix without causing performance issues. :/

Bug Reports

By status icons do you mean the effects on the characters? Or in the status ailment window that shows when targeting a skill?

Bug Reports

As far as the ending goes, I actually extended it and had people tell me it was too slow now, haha... do you have on instant text? That might be why, the wait time is from when all the text displays. I'll see about having it automatically turn off instant text when the ending sequence starts.

Yeah, that popup just doesn't close if the battle ends before it normally closes, I'm probably going to have to rewrite half the script myself to get it to actually stop, so it might be a while.

As for the last bug, I'm not sure what was happening there... did he have any sort of counter attack gear equipped? I think I know what might be happening, and if it's what I think it is I might just need to put immunity to confuse/charm on multi-hit weapons, because actually fixing it would probably be extremely difficult and would likely break something else.

And no worries, I am just sorry you are so unlucky. It's my fault for having all of these issues. :/