RYDIAMIST'S PROFILE

Final Fantasy: Legend of...
A Final Fantasy fangame that faithfully recreates the mechanics of classic Final Fantasies, with a light-hearted feel.

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Final Fantasy: Legend of Balance

That sounds like a very strange bug and I don't think there's anything in the game itself that could cause something like that. Are you using a gamepad or the keyboard? Have you tried restarting the game?

Final Fantasy: Legend of Balance

Yeah, I just tried to adapt them as best I could while keeping them balanced.

Stat gains are predetermined, only Magicites and the Plus items will change stat growth.

Stealing has a base chance to succeed, with the Master Thief ability having a higher chance, and a few pieces of equipment increasing the chance.

Some enemies don't have steals, but it shouldn't be a huge number. If there's a lot it was probably an oversight on my part, some encounters I made later on I may have forgotten to give steals to. Bosses will almost always have a steal of some sort, though.

Final Fantasy: Legend of Balance

Oh, I misread the question, sorry!

The shield isn't 1:1, it is 2:1. It used to be 1:1, but in testing we determined that it really wasn't useful like that because it left Miko unable to heal big hits effectively. Unfortunately there isn't an icon for the effect because it's not technically a status, but I will definitely see if I can add one. I thought I had, actually, sorry about that. As it is you'll just notice reduced or nullified damage.

Unfortunately heals do not crit, which is probably a little disappointing if you wanted double shield crit adlos like XIV. Again it's a balance thing with ATB based combat. ;;

Final Fantasy: Legend of Balance

Thanks for the kind words! I am glad you're enjoying the game so far. =)

Hmm, what specific ability are you referring to? There's several abilities and also weapons that absorb HP. There should be an icon for the effect if it's not a weapon, and also when you hit enemies the amount healed should appear on your character like a healing spell when you attack. Most absorb abilities are not 1:1, but they are affected by critical hits.

Unfortunately, you'll need to swap your party around outside of shops. An early version of the game allowed this, but because of it, it also allowed multitarget healing spells and items to target the entire roster of characters, which was obviously extremely broken. :/

Feel free to ask any other questions. Thanks for playing!

Final Fantasy: Legend of Balance

That error usually means you need to update your DirectX. You can do so here: https://www.microsoft.com/en-in/download/details.aspx?id=34429

Final Fantasy: Legend of Balance

@RLguitarhero You probably need to update your DirectX. You can do so here: https://www.microsoft.com/en-us/download/details.aspx?displaylang=en&id=35

@garitharwen he's not summonable in the current version, but due to popular demand he will be in the next update! There will of course be a way to go back and get him for people past that point.

Final Fantasy: Legend of Balance

@garitharwen: I have sent you a PM with your fixed save file. For everyone else, the problem has been fixed and patch 1.69 has been reuploaded, it was an issue of forgetting to put in a fixed version of the Mielo Inn map. Sorry for everyone who ran into this!

Final Fantasy: Legend of Balance

There's something wrong with an event there. For some reason a fadein is not working. I thought it was fixed, and the event looks right but apparently it is not behaving properly, even though I can't seem to reproduce it. If you send me your save I can fix it.

Final Fantasy: Legend of Balance

Are you playing the latest version?

Final Fantasy: Legend of Balance

I wasn't really planning on writing a complete walkthrough because it would be a tremendous amount of work, since the game is over 30 hours long with sidequests. Instead, we've been trying to cover any places people are getting stuck or missing stuff in the FAQ section. There have also been a couple of Let's Plays of the game, though I don't know how many of them have been completed.

That said, if there's enough demand for a complete walkthrough, I can see if maybe there might be people interested on collaborating on one. I do know it's something a few people have asked for. :/