RYDIAMIST'S PROFILE

Final Fantasy: Legend of...
A Final Fantasy fangame that faithfully recreates the mechanics of classic Final Fantasies, with a light-hearted feel.

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ForestSpirit.png

Oh my...

Also, I absolutely love your forest maps!

JESUSCHRISTTHATDAMAGE.png

For damage limit, I used this script:

http://www.rpgmakervxace.net/topic/11658-damage-limit/

Victor has one too, but the notetags are broken. This one lets you make certain skills exceed your preset limit, and also lets you make equipment/states with "Break Damage Limit".

I like there to initially be some limit in place that gets broken by certain skills and then eventually wide open by equipment late game. It makes it even more satisfying to me than to have no limit out of the gate. Limit Breaks though, should definitely not be restricted in damage so yay for these numbers! =D

crystalcave2.png

Because the small sprites represent Lalafells, which are a race of small people with proportions similar to the chibi sprites.

hmm.png

@Liberty: I wouldn't want to find out who would use one that big. @_@

Just let me fish you out of there, you're no unwelcome guest!

@unity: Thank you! I love the higher res tilesets from the remakes. =)

@UPRC: If anyone would be familiar with these things it'd be you!

hmm.png

But they are indoors! Clearly they are laundry chutes that also double as holes to kick unwanted envoys into.

genesistree.png

They were extremely difficult to find as the game is pretty hard to rip assets from. Unfortunately I don't remember the exact place I found the tiles, but the tileset was compiled by Ashiee from the raw rips.

party.png

Thank you!

airship.png

Yeah, the mountains are a hot mess in that game's world map. Totally using FF5's if we do another game, haha. FF6 mobile's world map is just textures and not tiles so those are sadly no-go. The FF4 mountains tiled in blocks of 4 or 6 if I remember right, with like... 8 different edge tiles. I'm not sure it's even possible to make any sort of a decent autotile out of that.

I got Ash to make some autotiles for the coastline, but they really didn't look as good as the actual proper tiles so we didn't use them. Other than that we did some edits to give snow and desert areas unique mountains, and then created coastline tiles for snow/desert. We also had to rip some extra forest tiles and a few other things. We also have some kinda ghetto rivers since there wasn't any room to use the actual river tiles in the animated tiles. :/

Most all of the FF4 sets, and also the other mobile FFs seem like they really just have to be laid down by hand. Which is fine, it makes for way, way nicer maps than anything autotiles could do, it's just a lot more time intensive.

intangir.png

Oh, I don't mind if people want to take a look under the hood, as long as they can deal with the fact that my scripts are a complete and utter mess of undocumented edits and strange interdependencies.

I actually intentionally didn't make an exe. The first version was giving people a ton of extraction problems, so I just said screw it and zipped up the game folder, haha.

Let me know if you need help figuring anything else out, and thank you for the offer! =)

intangir.png

Are you familiar with RGSS3 at all? I could just give you my script but it probably wouldn't work right as I have a lot of windows behaving in non-standard ways. I also need to know what other scripts you are using. Are you using Victor's Target Arrow or a similar script to accomplish your targeting?

I'd start by copying Window_BattleEnemy, and then making a new window class. Something like Window_EnemyList (I got the names backwards in my last post, sorry about that). From there, you can just go to Scene_Battle, and have that new window be shown all the time. If you need help with setting up the window, let me know, though I'll admit I'm a pretty lousy teacher, haha.