STATUS

I wonder if only one, only one job asking thread leads finally to a team.

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Isrieri
"My father told me this would happen."
6155
How to Properly Form A Team On RMN And What Follows

author=Isrieri
How to Properly Form A Team On RMN And What Follows
lolñ
Regulars would make it work. Regulars see all those attempts and have a bad taste with those kinds of threads and would likely organize their teams in a different way.
*shrug*
Red_Nova
Sir Redd of Novus: He who made Prayer of the Faithless that one time, and that was pretty dang rad! :D
9192
I'm sure a number of them have led to a team. The question I ask is whether that team holds together long enough to get past the planning stage, let alone produce a playable game.
CashmereCat
Self-proclaimed Puzzle Snob
11638
author=Red_Nova
I'm sure a number of them have led to a team. The question I ask is whether that team holds together long enough to get past the planning stage, let alone produce a playable game.

Yup. I've been a part of a couple teams that started from recruitment threads in my time. One of them ended up with maybe about 5 mins of unfinished gameplay and then the other didn't even get past a prototype.

But I figure that the really good recruitment threads would be for those games that already have a lot of completed content, and are just asking something like "we need a dedicated portrait artist or scripter or some other really specific role that isn't really related to event-specific development or writing, because I'm already pretty good at that and I just need someone to fill in the cracks", then they'll usually end up hiring someone that, well, fills up the cracks. Even McBacon Jam games have failures, and that's usually teams of devs that have completed game, or even "games" (plural). Even though I guess the hardest thing about McBacon Jams is that every developer in the team has creative differences, and people don't want to step over people's toes, and if roles aren't defined at the start really accurately and the thing isn't managed very well, then accidents can happen. Some of these accidents are beautiful, though, and they're really good learning experiences. Others have not so positive experiences - and this would apply to other people not me because all of my teams have been comparatively pleasant experiences - and all I hope is that they don't get dissuaded from gam mak in general and that they stay on this path where they can exercise creativity in a really well-realizable way.
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