SAILERIUS'S PROFILE

Sailerius
did someone say angels
3214
Something happened to me last night when I was driving home. I had a couple of miles to go. I looked up and saw a glowing orange object in the sky. It was moving irregularly. Suddenly, there was intense light all around. And when I came to, I was home.

What do you think happened to me?
Vacant Sky Vol. 1: Conte...
I died once. (Complete Edition Act II+ now available!)

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An Important Announcement: A Fresh Coat of Paint.

Congratulations! I'm very excited and happy for you!

Going, Going, Gone

I think it's you that has changed, and I mean that in a positive way. RMN is ultimately a casual, social, hobbyist community and it doesn't have the community infrastructure, professionalism, or maturity to meet the needs of more mature developers. The more you grow as a developer, the less useful you'll find this place.

I agree with everything you say about the community, and I think it's been true for a long time, just maybe less obvious than it is now.

I think that a big part of the deterioration of the community is that the more valuable community members have been contributing less and less, probably because they've realized that this place is very creatively stifling. I've noticed some formerly prominent people here posting on other, bigger gamedev communities (like reddit's r/gamedev) and they seem to be getting a lot more out of it.

EDIT: To clarify what I mean by creatively stifling, there is a small number of acceptable opinions about game design on RMN. Every discussion here is framed in terms of the built in features of either the event editor or popular scripts, as if together they encompass the entire universe of what's possible in game design. Every game design thread boils down to talking about mechanics from SNES or PS1 games, rehashing the same ideas over and over again. There's just nothing new to get out of it.

Sporting a new look!

I kind of agree. I like the idea, but it reads to me as "Chronology of the Ast Era" at a glance. I have to look at it for a few seconds before it resolves properly.

I'm done

Question about Piracy

author=Liberty
author=Ratty524
The reason why that 3D Chrono Trigger game was shut down, for instance, wasn't solely because it was a Chrono Trigger fan game, but because with what it was doing to remaster the project, it would've potentially made Square's original property obsolete, and since they wouldn't profit from it, being a fan game made by a completely different team, it was a serious issue, so they flexed their company muscles and shut it down.
Actually, it came out at a time when SE was considering a new Chrono title, and thus they were very protective of the brand name at the time. Alas, FFXV took up so much of their attention at the time that they decided not to make a new Chrono game. Wish they'd gone with Chrono instead. Might actually have a game to play by now.

They did end up making it, it just doesn't have Chrono in the title. It's a spiritual successor for the Vita.

Question about Piracy

author=Ljink
but as long as I make sure that I note that graphics, sound, music, are not created by myself then I should be okay right?

That doesn't make what you're doing any more legal. This is absolutely copyright infringement. Are you likely to be caught? Not really. But you should understand that you have no legal leg to stand on here.

Why do I even bother with deadlines /o/

author=n
They all just need to be prettied up with light effects and such. Which is admittedly a time consuming process for me right now with the way Pixi is handling WebGL and Canvas mode so differently.

What is it about Pixi that makes adding light effects so time-consuming?

Best Tactics Game on RMN is Released

Heads up: I don't think you want to call your own game "the best" anything. You're just asking for vitriol.

Demo up. And onto 2016.

Awesome news! Can't wait to check out the demo.