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ERIS2.PNG
AT_Screen_22.png
Looks good. Can clearly see and feel the depth of the two floors. Also like the sprite. Clear features, attention to detail. I can tell what she's wearing. Well done.
Two comments, though. I always cancel the autotile for that flooring, to make it look cleaner. I dunno why, but the dark parts just look like the floor is wet or dirty.
Also, I kinda feel like it'd be worth it to fancy up that fountain. It kinda has more of a sewer drainage look than a hotel lobby fountain look.
Two comments, though. I always cancel the autotile for that flooring, to make it look cleaner. I dunno why, but the dark parts just look like the floor is wet or dirty.
Also, I kinda feel like it'd be worth it to fancy up that fountain. It kinda has more of a sewer drainage look than a hotel lobby fountain look.
AT_Screen_Test_4.png
Map_09.png
The music worked perfectly with the image effect. Especially when the music drops. Killer stuff. Nice work, Nessy.
Map01.png
smithy.png
peacefultown.png
author=Fugue
everything that is not the charactersets looks very nice
the character sets look like RTP character sets.
You know what's interesting? This is the first project I've ever made, before I ever knew there were rpgmaker communities.
I never really viewed rtp sets as of a lesser quality than customs prior to joining rmn. In many cases they were better than what I could make or what I found around the web.
But I see now why, for most critics, there's a significant loss of value when you've seen the resource in a hundred different projects.
As Bones and I continued working on the game, we're using more of our own customs and edits, but I never found an aesthetic reason to remove rtp charasets from earlier sections of the game.
I guess the only reason would be to post more impressive screenshots, which isn't a good enough of a reason for me.
M35.png
author=Max McGee
I like the caption.
Screenshot's alright too. (Sides of the road are a bit...blank...but deserts are kind of like that.
You know, at first I put lots of stuff out there.
But when I went to make the background scroll at high speed, it ended up looking too cluttered.
JadoGameOver.png
author=Fugue
g-unit?
explain these modes
There's some fairly difficult minigames to beat in order to progress. We give you the option to keep trying it, or settling for an easier mode with no reward, or to skip it altogether with a penalty.