SEERIC'S PROFILE

I believe RPG Maker and similar programs are capable of producing fantastic, unique, and enduring experiences and I love hunting down hidden gems. That being said, I admit to a near-equal love of wonky or horribly broken games and enjoy reviewing games on both ends of the spectrum.

In my opinion, the worst thing a game can be is perfectly average as such a game lacks both passion and a sense of identity.

Search

Filter

Demo Feedback

Hello, I am currently making my way through the demo (I finished up with the cave) and it seems neat so far, but there are a few things I would like to point out:

1) It is possible to 'miss' Ignatius altogether by luring him to a larger area and then opening the chest containing the lock combination. While this is unlikely to be something a person does on accident, you may want to consider creating a scenario where something like this cannot happen (ex: place him in front of the chest or, preferably, the crystal orb blocking the path and make him stay put in order to guard the object in question).

2) There is a cave in when the party enters the boss area and the mine is blocked off by rocks if you try to reenter it, so how did the party get out of the boss room in the first place?

3) The farmer by the cows gives you infinite Stimulants.

4) You can climb the cracked walls on the second floor of the stimulant farmer's house and you can walk inside the walls on the second floor of the elder's house if you approach them from the upper-right segment of the room.

5) It's minor, but it's odd that you can pay for a key to an inn room multiple times in a row.

6) the scene where the protagonist 'saves' the village after the ogre teleports away comes off as a bit strange when people are crowding around Lucien to thank him and happy music is playing while the town is still very much on fire; you may want to consider changing this scene around to have the elder or someone else mention the fire first and then do a brief skip to after the fire has been put out.

7) Having the bandits say "Thou shall not pass!" is immersion-breaking and honestly isn't worth the reference in my opinion. The bandits themselves also all look human yet Lucien mentions to the elder that the cave was filled with orcs (ogres?).

8) This may not actually be an issue since it could have just been played for laughs, but it seems odd that Lucien helped to rebuild the town over the course of several days and the red-haired girl was apparently just lying there near his tent the whole time.
Pages: 1