SEIROMEM'S PROFILE

Seiromem
I would have more makerscore If I did things.
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SRW2: Yoshi's Archipelag...
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Progress Report - 12/30/21 - Story, Sprites, and RPG News

I will always be watching and supporting whatever happens with this series.

I can totally see some of these RMN mons fit some RPG common enemies, some loosely and some literally being based on them (Siremp=Siren, Dwarkin=Dwarf, Tricalp as a hydra type enemy, etc).

In regards to the exploration focus one, it would be cool for the RMNmons to have some special ability used as a key to unlock progression. Miceberg digging through dirt or ice to find items, Levitomb acting as a key for ancient ruins, Tomamight taking control over some vines to make a bridge, and so on.

Progress Report - 4/5/21 - Overworld Sprite Showcase

All these sprites be looking fresh!

I can't tell which two are the ones right above the Atmana Evo line. What are they?

raocow's LP

I didn't really have the motivation to explore SMBX2 and that might be just the thing to kickstart my interest.

also gotta finish my castles 2 wrap up and super dr. toadly world thingy

New Battle Animations Showcase

super smoove smotions!

bossedit8's Let's Play

Oh boy, good 'Ol bossedit.

This'll be a treat.

A wild developer (finally) appears!

I'd like to know more about planned balance changes, so I can consider the ones for my mons more clearly.

Having each mon get a signature move might be a cool idea; not always something extreme or obviously better than other moves, but nifty little things you might want to use them.
By the by, the starters already have signature moves I believe; Joubush has Iron Lance (Steel Type Double Edge), Serempity has Siren's Song, and Dragablo has Hellfire.

Also, some non-starters already have signature moves: Seradder has Serrated edge(Higher power lower accuracy Iron Head), the Legendaries, Carvora and Atardis(How was the reaction to them?) have Imbibe and Material Rend, and Candle Blast for Zhilong (Multi-Hit Fire Special) are the ones I remember. I also think there was a lower powered auto-freeze/50% freeze attack for Antipode. Oh, and I think something with atavism? A Psychic type move that is super effective on steel types, due to the line's huge association with magnetism.

So, for example, Dirangers might get Color Code, which works like Conversion but cycles between 5 types (if that's even possible to do). Another example: Irritormen gets a damage dealing ghost/dark type trapping move. Funkound getting a fighting-type dance move. Etc.

A wild developer (finally) appears!

I really don't like the idea of changing the name if the original names aren't garbage or don't make sense. (which at this point, they all aren't bad and make sense)

(Mine)Giving Caltrap/Tricalp a secondary ability of Arena Trap is cool with me.

For Chi-Yim, such a change would alter its concept; it being able to use its extreme control over its power to always hit with low-accuracy moves like Focus Blast or Thunder, and is a neat way to make a Special Attacking fighting type a thing.

(Mine) I'll admit panix is cute and clever, but omen doesn't really fit the concept. It is a tormented soul trapped in an urn for all eternity; Irritus(Void) + Torment= Irritormen.

Shredax: In this case, such a stat change wouldn't go against the concept as it was simply: Rock & Roll/Metal Pokemon (it in fact was considered to be a rock electric type or Steel/electric type, but the x4 weakness to ground made him not want to do so.) Either way, a bulky electric type with a lot of power would still fit the concept, I think.

We've had the debate over afropup before. It takes inspiration like Ludicolo or Hawlucha do. This time, as a groovy disco star.

Plugla: Oh brother, vanilite and trubbish... yeah yeah, unoriginal, it's just icecream blah blah just trash blah blah. Either way I think Plugla is clever, the only thing I don't like is the feet. They should be thin metal prongs to fit the concept more. And the evolution is brilliant, actually; a Totempole where the faces are Plugs; I mean we've all seen faces in sockets before, yeah? It's really nifty and quite hilarious, which a Pokemon can very well be and still be liked.

Changing a name just because you couldn't pronounce it... that is far from a compelling argument. Besides, you can pronounce it however the hell you want so long as the other party knows what you're talking about. In regards to Bologoo, good! A funny name can be a good name! Same with Littlefoot and Bigfoot, but I too find them to be a little on-the-nose. (Mine)Reneglade name change rejected(glade? as in an open field/meadow?); alternate proposal: Reneglaicier.

Also in regards to Gnomkin and Dwarkin... *those* are high stats? Yeah, they're pretty solid all around, but 4 base 80 stats just isn't that good, those are considered average at best. Now, if you're doing a sweeping stat change to lower the general threshold for the entire game to avoid huge power discrepancies within the available mons, that's another matter altogether.

I'll let the creator defend Heaven if they wish(If they're even still around?), and I don't care about the religious connotations, but the name doesn't make much sense at all.

Oh, so they like 5 different colored goofy blobs as a design but not a silly-faced totem pole socket. Either way, having the option to be more than a ditto clone is something I like the idea of, and the Skill Link thing is definitely a good one.

Yeah, the whole megaman resemblance with bitron was intentional, I believe.
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Of course Toribush is the fan favorite, he's the grass type starter. (biased)

A wild developer (finally) appears!

In regards to #1, absolutetely, what with Pokemon fangames being shutdown by Nintendo (As well as Pokemon Essentials too) making it not a "Pokemon" game but a monster-catching game is perfectly fine in my opinion. The most important thing would be the new name.
Real Monster Network
Radical Monster Nabbers
Ramshackle Mob Nexus

Renaming types would be fairly simple if such a thing is necessary: Fire-->Flame Water-->Aqua etc. and calling it attributes instead of types works.

For #2 the first thing I wanna know is what was said about which monsters?
Otherwise, keeping at least the concept of the Monsters in tact is the bare minimum that should be kept when making changes.

A Web Log

So long as you move an inch a day, you'll go a mile eventually. Build the momentum!

Also, playtesting Hero's Realm? Please sign me up!

Gamepage Pimpin'

Completing the game with all 5 characters is like forcing yourself to choose different Pokemon when you start up a new Pokemon game. It's a fresh take on the same experience.