SHADE_HUNTER'S PROFILE

I have created RPG games for 5 years. In Finnish but... They are still pretty good... Still I never published anything full-length game, because I compose a lot and I like to create games for fun.

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Royalty-Free Music Corner - High-Quality Music for your Games



Enjoy epic story royalty free music introduction! Beginning of a story with classic words: “Once Upon a Time.”

A new eluukkanen royalty free music release! Story-driven tales need background music for cutscenes. All epic tales need a beginning. Once upon a time is here to show you that very beginning of a story. Epic fantasy orchestra violin music gets you in the middle of the action! Get excited to listen violin music with quality instruments and tunes!

Download Link: https://www.eluukkanen.com/newest-track/folklore-classical-fairy-tale-music

Sharing my Music

Keep it up, great to see you working hard on your music!

48-owl Gammak thread

Good to see some owl action here :D

[RMVX] Autosave game it is possible?

author=xsebax
Marrend, hello. Thanks for you answer.

Save the data from a common event call would be pretty great. In a first instance, my idea was (in case a script exists) to save the first 3 slots of saving menu (or at least the slot 1) to uses it as "autosave slots", and the rest of the slots to make just the manual saving.

At this last point, it is not neccesary that the autosave slots been blocked, if the player would like to manual overwrite, it's ok. I would not need a super estrict level of restrictions.

But no hurries! Thank you again for you attention.

Regards


Hmm, I have used VX long time ago, but right now I am using MV. It works similarly, but of course with different language.

With MV you have an event command to open save menu like with VX. However, there is also corresponding javascript command withing the script of the game that actually runs when you use rpg maker interface. I would imagine somewhere within VX RGSS2 there is one there somewhere

[RMVX ACE] Please help me proofread my Tutorial

Great to see people helping eachother with proofreading. Grammatic errors are ought to happen when making these games if not being careful enough

Royalty-Free Music Corner - High-Quality Music for your Games

Listen Orchestral Fairy-Tale Music from Folklore Album! Brings the fantasy alive with high quality orchestral music.

Classic Remastered OST from Games - Released Every Week!

Happy fantasy village music, remix from Final Fantasy. Town remake by eluukkanen.

Royalty-Free Music Corner - High-Quality Music for your Games

NEW ALBUM RELEASE - Folklore - Orchestral Fairy-tale Music!

New album release at eluukkanen. Fairytales and folklore come to life! Listen now down below!

Folklore is the cradle of a culture. Many stories told by men and women even long ago have yet stayed with us. Stories that warned and taught lessons to our children. Culmination of stories passed down to generations. This is what Folklore is here to achieve. Folklore is a brand new album by Elias Luukkanen. Connecting theme for the songs is the child-like wonder often seen in fairy-tales. Songs travel back go to European folklore roots and come back with curious and touching melodies.

[ARTIST FOR HIRE] Original Quality Music! - Affordable, Flexible and Talented Composer at your service!

New Work

Worked for an EP, Shelter - Modern world is a lonely place.

Listen in here


Classic Remastered OST from Games - Released Every Week!



Listen this new Remastered Factorial Town Day theme from Digimon World 1.

Digimon World had a level that was interesting in many ways. So close to the File City, yet you only entered it later while playing the game. It was the Factorial Town. Digimon there were going by theme of technology. It was unsettling place with full of machine, sewers, factories and digimon like Andromon and Mumemon. Memorable part of it also was the music. I added tentomon to the thumbnail as it fits with factory environment.