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[RMVX] Need help disallowing the Player to remove Weapon (Barehanded)

Who would've thought I'd get two for the price of one? lol
I tried both so that no ones work would be gone to waste.

Unfortunately Straks script crashed whenever I entered the Equipment Menu in my Game. GreatRedSpirits worked just fine, however.
Regardless, thank you to the both of you!

[RMVX] Need help disallowing the Player to remove Weapon (Barehanded)

Much appreciated Strak, Thank you!

[RMVX] Need help disallowing the Player to remove Weapon (Barehanded)

I couldn't find anything on Scene_Equip and apparently the Weapon and Armor slots are related to Game_Actor. I do see something in Window_EquipItem however and my guess is that that is what I'm looking for.


As far as I can tell, I need to either remove something here or add something new. But with what these lines indicate, I don't think there is a need to remove anything.
I'm bad at/barely know anything about scripting, so I wouldn't be able to do the latter unfortunately.

Edit: @kory_toombs sorry, your message didn't pop up.
Honestly, that gives a false impression to the player imo and I would rather have the Player just not select the empty space(removed)/ unable to select the empty space.

[RMVX] Need help disallowing the Player to remove Weapon (Barehanded)

Basically, I want to remove the ability to go Barehanded. However I still want to go naked for the armor.
I tried to look for myself in the script, if I could remove the option to select the empty space, but I couldn't find anything.

Is there perchance a tiny script for a problem like this? Or is it even possible?

[RMVX] Halve/Double Damage after Damage Calculation via State

Everything works just like I wanted it! Thank you so much for the trouble!
Of course, I'll make sure to credit you in my Games for these Scripts. I hope it wasn't too much trouble!

Should any problems arise then I'll make sure to private message you. At the moment there are many battles I need to look through and a lot of boss fights are unique in how they are handled. I am 100% sure that this change won't affect them though.
Again, thank you so much!

[RMVX] Halve/Double Damage after Damage Calculation via State

That's exactly what I want. Just a straight percentile increase in physical and magical damage output

[RMVX] Halve/Double Damage after Damage Calculation via State

If doubling your own damage output, by increasing your own Atk, isn't feasible then that wouldn't be the end of the world, since I do have a backup plan for that.
It'd just be nice to have the option though

[RMVX] Halve/Double Damage after Damage Calculation via State

This solves the issue. Thank you very much!

I'm a lil' embarrassed to admit, but I do not know how to set the state_multiplier(:phys_vul) and magic_vul respectively.
Now, I also assume these are meant for increasing the actors damage output, i.e. apply state to actor so that he/she deals double physical/magical damage.
If that is not the case I apologize for the ignorance, considering my aim, from the start, wasn't it to just have a Defense buff/debuff, but also Strength/Magic buffs/debuffs work this way as well. If it sounded like I was aiming for a just the Protect/Shell Magic like states, then I apologize for that as well lol

[RMVX] Halve/Double Damage after Damage Calculation via State

This does work, however it also seems that it does make YERDs Custom Damage Formula useless, which I wouldn't want.

I will post the script here. It's a bit altered from the original to make the thing work I talked about earlier.
https://pastebin.com/V35jdSqc

[RMVX] Halve/Double Damage after Damage Calculation via State

Yeah, that's why I said its as old as time itself lol

Another thing I forgot to mention is (And it's probably insignificant to what I want, but mentioning it wouldn't hurt I think) that I do have Yanflys YERD Custom Damage Formula script(If anyone remembers that) and managed to transfer VXs quirky SPIs Defensive attributes against Magic damage to the DEF stat. (In VX there did not exist a MDF and MAT stat and the SPI stat determined how much damage you inflicted and took from Magic Attacks)
Now I'm no expert and am completely shooting in the dark, but I do not believe it would affect the requested script I ask for.
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