SHOOBINATOR'S PROFILE

I am into just about every genre of game really. My brother and I grew up dabbling in RM2k3 on occasion to the point where hearing the RTP soundtrack brings a wave of nostalgia, so I'm most familiar with that engine as far as RPGMaker goes.

Check out my game I'm working on!

Legend of Alkior: The Impending Storm
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.
Legend of Alkior: The Im...
Tension between two kingdoms rises as the seal on the renegade archmage, Xargath, inevitably fades and must be promptly restored.

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Field Skills Tech Demo

Right. I was actually thinking of varying the threshold for a successful release depending on the skill. And then I will have an extra bar to indicate the threshold. I'll have to test it out and make sure it feels right.

Field Skills Tech Demo

author=Gibmaker
Well, as long as the potential of failing the timing challenge has some meaning other than "guess I'll just have to try it again."


That's a good way of putting it.

author=Gibmaker
And I'm not sure what you mean by the touch encounters, is it that you have to press Shift just before the encounter happens? Because that doesn't sound like a bad idea.


That's exactly what I meant. However, I was also asking if adding the power bar would over-complicate things. Right now I have it set up where you just hit Shift next to a touch encounter and you would engage with an advantage. The next step would make it so you have to be next to the target and release the button with a full/close-to-full power bar to successfully hit the target.

Also, each use of the skill would cost mana based on its effect. Some skills that only have map interaction would cost 0 MP though.

Field Skills Tech Demo

Yeah, I might remove it for that particular skill or anything that would become too monotonous, but what do you think about having that same sort of timing required for other skills that would have to hit a touch encounter from one tile away that would give an effect like put an enemy to sleep before the fight begins? Also, for reference, that touch encounter would be of the fastest-moving variety.

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hahaha, meta!
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