I've been meaning to register here for ages. I had the day off (Canadian Thanksgiving) and I figured now was as good a time as any. So here I am.

Game making has been a hobby of mine for... well, I guess it's been awhile now? Back when I first touched RM2K, Final Fallacy and Legion Saga 2 were the hottest things on Gaming World, and Advocate's version of Rpgmaker 2003, freshly translated, hadn't really caught on yet. In the past I've made a few interesting mock ups, some short tech demos, and a handful of pretty maps, but none of my projects got close to completion, and there isn't anything I'm proud enough of to share.

Anyway, during the Steam Summer Sale, I noticed that VX Ace was marked down in price, I'd heard a lot of good things about it before, and for thirty or so dollars it struck me as a fair deal, so I decided to pick it up. All in all it's been pretty reliable so far and the community support for RGSS3 is a lot better than I'd expected. Now that I'm playing with a lot less creative limitations, I've found myself feeling a lot more motivated, and have been working on a (mostly) serious project for the past month or so now.

It's a sort of Morrowind/Ultima type game, which takes place in a very Middle East / Asia Minor style setting. I've learned a lot about mapping over the years, I can't say I particularly like the 32 x 32 grid, but I'm making do. I've still got a lot to learn about scripting, and I do work a full time job, so I don't have as much spare time to throw at this project as I used to, back in my younger days. Odds are it'll be a while before I'm able to release a demo, or even have enough content to justify making a gamepage.

Still, I'm looking forward to getting involved with the community. I've learned a few interesting tricks in RPGmaker 2000 and GIMP 2.6 over the years. Once I get better acquainted with VX Ace, I might consider updating them for the newer engine. I don't think anyone else has done any sort of rotatable planet tutorial, so I should be able to add something new, at least.
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