SILVIERA'S PROFILE

I am amateur game developer, and even more amateur reviewer, currently in and out of college.

I am currently developing a game called Eternity: The Black Star along with Solitayre, which is nearing its first release.

I have extremely high standards, so please don't be offended if you believe that I have reviewed your game unfairly. My focus is on improving the body of a work primarily by pointing out what I think are its flaws, but feel free to ignore me if I am wrong (and I will be).

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Summer Screenshot Spectacular!

Here's a first draft of the second city.



I need quirky classes and spells for each!

I will give this some serious thought and produce a list in a few days. However I am saddened by the nerfing of Loquacious Lecturer. I suppose if this is rm2k3 there is no way that class name will fit.

On a side note, Pyromancer sounds a bit too traditional. How about going with Arsonist > Pyromaniac?

Best videogame character.

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Honorable mention:

What game is she from?

Shin Megami Tensei Devil Summoner: Soul Hackers which was available on Sega Saturn and PS1. Never in English, of course.

Back to Class

Curse the lack of an edit button on comments.

As for class promotions those would be Ninja Pirate, Conspiracy Theorist, Loquacious Lecturer, Panhandler, and Dictator.

Back to Class

Pirate Ninja, Paranormalist, Verbomancer, Hobo, and Prime Minister off the top of my head.

Also, what's a Cyromancer?

Summer Screenshot Spectacular!

You lost me at "press and hold the arrow key to attack".

Gawshdarn it! A little help with a tiring system!

There are some logical explanations for that functionality. An example being a Haste spell that cancels Slow in the process.

Which version?

Funny you say that, I have always included that method of reducing lag in my readme.

Silviera's Review Requests

Judging by how the last few scenes played out, I think I got the bad ending. Maybe I'll shoot for the good one if I find time to play through it again after you've updated it.

The Importance of Planning

Just read through those design documents here and I have been blown away by how detailed they are. I can't even fathom how you would go about planning things to such a degree and being organized enough to continue updating them during development. I'm going to have to play through HR later just to see how all of this factors in to the gameplay.

As for my own planning, I usually don't go beyond deciding what the main party will be, the setting, and any custom game systems that I know will be terribly difficult to add in halfway through development. I don't even come up with villains or any kind of ending until I figure out how my characters are going to behave. Half the time I don't even know where a dungeon is going to end when I start working on it.

I once planned out an ending in advance and halfway through the story decided that with how things had played out thus far there was no possible way the game could end as I had originally envisioned.