SILVIERA'S PROFILE
Silviera
2891
I am amateur game developer, and even more amateur reviewer, currently in and out of college.
I am currently developing a game called Eternity: The Black Star along with Solitayre, which is nearing its first release.
I have extremely high standards, so please don't be offended if you believe that I have reviewed your game unfairly. My focus is on improving the body of a work primarily by pointing out what I think are its flaws, but feel free to ignore me if I am wrong (and I will be).
I am currently developing a game called Eternity: The Black Star along with Solitayre, which is nearing its first release.
I have extremely high standards, so please don't be offended if you believe that I have reviewed your game unfairly. My focus is on improving the body of a work primarily by pointing out what I think are its flaws, but feel free to ignore me if I am wrong (and I will be).
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April 30th, 2010: T minus...
I will be checking this out soon. Probably not as quick as Sol since I'm pretty busy lately but I've really been looking forward to this.
Einundzwanzig: Well...
Work on it when you can, as long as you're still having fun with it. Even if you have to give up your hobbies for a bit you'll be able to come back to them someday.
Good luck with everything.
Good luck with everything.
Interest Check for final leg of project
I would like to see this completed. It is in fact fun to play, and I think it would be worth taking the time to finish the last few floors and wrap it up.
OOBS
I like ideas 1, 2, 4, and 5.
I'd like to see #1 more than anything else, and as for #5 I'd say only take consumables and make them as rare as seeds are currently.
As for your question on #2 I prefer method A, since a boost in a certain OOB would make me think about taking other characters, but having another party member absolutely excel in a skill I was terrible at would more or less force me to take them along. Though depending on the implementation I could see B working too (such as having other characters progress in their OOB skill as they level).
I'd like to see #1 more than anything else, and as for #5 I'd say only take consumables and make them as rare as seeds are currently.
As for your question on #2 I prefer method A, since a boost in a certain OOB would make me think about taking other characters, but having another party member absolutely excel in a skill I was terrible at would more or less force me to take them along. Though depending on the implementation I could see B working too (such as having other characters progress in their OOB skill as they level).
A call for hellspawn! (beta testers)
I've sent my test notes to your mailbox. I may give this another shot soon but for now I'm going to focus on my own game for a bit.
A call for hellspawn! (beta testers)
Hiatus.
A break can be good. If you're not having fun working on your project there's a good chance the development is going to suffer. Better to return and work on it when you can feel excited about it again.