SILVIERA'S PROFILE
Silviera
2891
I am amateur game developer, and even more amateur reviewer, currently in and out of college.
I am currently developing a game called Eternity: The Black Star along with Solitayre, which is nearing its first release.
I have extremely high standards, so please don't be offended if you believe that I have reviewed your game unfairly. My focus is on improving the body of a work primarily by pointing out what I think are its flaws, but feel free to ignore me if I am wrong (and I will be).
I am currently developing a game called Eternity: The Black Star along with Solitayre, which is nearing its first release.
I have extremely high standards, so please don't be offended if you believe that I have reviewed your game unfairly. My focus is on improving the body of a work primarily by pointing out what I think are its flaws, but feel free to ignore me if I am wrong (and I will be).
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Aesthetic Assistance Required
Basically...my problem is this. I am developing a game with RPG Maker XP using the standard battle system, and during combat I need a picture display to be present on screen at all times displaying a number.
This number is utilized during combat and changes any time a character performs a skill.
My problem is in XP anytime a character has their skill window open, it takes up the entire screen. So my question is, where should I actually display this number?
Should I just stick it in the skill window area and accept that it will slightly cut off the names of skills? Should I stuff it down by the battlers? Should I put this number in a box to make it more noticeable at the cost of obscuring even more of the screen, or should I just drop this gameplay mechanic entirely because it would look terrible?
I am at at a total loss and not really competent enough with scripting to find a work around, and would appreciate any advice regarding this.
This number is utilized during combat and changes any time a character performs a skill.
My problem is in XP anytime a character has their skill window open, it takes up the entire screen. So my question is, where should I actually display this number?
Should I just stick it in the skill window area and accept that it will slightly cut off the names of skills? Should I stuff it down by the battlers? Should I put this number in a box to make it more noticeable at the cost of obscuring even more of the screen, or should I just drop this gameplay mechanic entirely because it would look terrible?
I am at at a total loss and not really competent enough with scripting to find a work around, and would appreciate any advice regarding this.
Silviera's Review Requests
I am taking all requests for reviews, it does not matter what you have used to make the game or whether it is a complete game or demo. It does not matter if you are the creator of this game or just a fan who believes it deserves a bit of attention. I've looked around and noticed several people are already doing this, but I figure it can't hurt to have another person available to take on requests.
I have taken on this mission for two reasons. The first is that I'm currently in development of my own game, and I am a strong believer in the idea that even if a game is horrible almost all of them have at least one redeeming quality. I plan to use this information to improve my own development (don't worry, I'm not looking to steal game systems wholesale or anything of that nature).
The second reason is that while I was sorting through the game archives of this site, I noticed a great deal of games, even completed ones, that had no review at all. If someone is going to sit down and take the time to create a game from start to finish, the least I can do is spend a little time providing feedback.
I must warn you in advance that I am a very harsh reviewer with high standards. If you're looking to bump up your score, I do not suggest requesting my input unless you are supremely confident in the quality if your game. I will provide an honest and objective review, to the best of my abilities. I will mention any part of your game that I enjoyed, and I will pick apart in detail every aspect I believe needs improvement. If I have reviewed your game at some point and you have updated it, you may request that I review it a second time in order to revise my rating.
I will attempt to finish all requests within a few days from when they are posted, but if your game is exceedingly long or I have a lot on my plate then you can expect some delays.
Upcoming Reviews:
Lucadia
Omnisia
Ascendence (after the next version is released)
I have taken on this mission for two reasons. The first is that I'm currently in development of my own game, and I am a strong believer in the idea that even if a game is horrible almost all of them have at least one redeeming quality. I plan to use this information to improve my own development (don't worry, I'm not looking to steal game systems wholesale or anything of that nature).
The second reason is that while I was sorting through the game archives of this site, I noticed a great deal of games, even completed ones, that had no review at all. If someone is going to sit down and take the time to create a game from start to finish, the least I can do is spend a little time providing feedback.
I must warn you in advance that I am a very harsh reviewer with high standards. If you're looking to bump up your score, I do not suggest requesting my input unless you are supremely confident in the quality if your game. I will provide an honest and objective review, to the best of my abilities. I will mention any part of your game that I enjoyed, and I will pick apart in detail every aspect I believe needs improvement. If I have reviewed your game at some point and you have updated it, you may request that I review it a second time in order to revise my rating.
I will attempt to finish all requests within a few days from when they are posted, but if your game is exceedingly long or I have a lot on my plate then you can expect some delays.
Upcoming Reviews:
Lucadia
Omnisia
Ascendence (after the next version is released)
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