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The graphics are entirely custom mawk. What difference does it make how much each phase of the game costs? And If there's still an issue I'm not sure I'm understanding. Come on guys, I will make a conscience effort to remain civil on these boards but if the nonsense continues I'll just cease from posting. No need to go on here if there isn't any interest right?

~Sion

The Screenshot Topic Returns

author=Tau
@Sion - It's nice and all but it doesn't really go anywhere except maybe a nice view? I hope this isn't what the money is going towards because it's very easily replicated work you've done here.


@Tau: I don't entirely know how to feel about that, but thank you. I'll have more to show in the coming weeks.

~Sion

The Screenshot Topic Returns

author=Corfaisus
Now that's what I call a $5000 map!


Haha it better be!

~Sion

Ready, Set, Donate!

What's up guys? I decided against replying further on this blog post during the fundraiser simply because I didn't want the headache.

I'm glad I didn't, I don't think that would have been pleasant for any of us.

I will say, beyond the bickering back and forth, putting the game on Kickstarter really showed me that there are people beyond this community who miss SNES era role playing games, and the love and support for fans of the project is much appreciated.
Hell, I went to a local talk show in my area to talk about and promote the game. It's been really fun.

I put a screenshot up of one of the first maps in the Screen thread, and I'm excited to show you guys much much more very soon. I'm updating periodically on Kickstarter with Vanit, but I think I'll hold off on posting every little thing over here until we've made significant progress.

But just so everyone is clear:

The game is now on a licensed engine.
The game now uses custom graphics inspired by classic RPGs.
The game will have a fully original soundtrack.
The game will have voiced dialogue.
The game will have a fully custom menu system and battle system.

As a thank you to all backers, I would like to send them a copy of the game in some shape or form at some point. But it will no longer be free.

And I'm still hoping to make this community proud in the long run.
I'm not really good at giving up. Watch me work.

Love you guys,
~Sion

The Screenshot Topic Returns



Still need to add water autotiles around the submerged cliffs.

~Sion

Ready, Set, Donate!

author=mawk
author=Sion
It also gives me pause that you say this is being completed "for the community" while simultaneously trying to take our money.


What's your problem? I'm not "taking" anything from anybody. I'm raising money to finish and release a game for free for people's enjoyment. What about that are you having such a hard time understanding?

And I don't, nor have I ever had a problem with criticism. It's just frankly annoying when it comes from people who obviously have zero interest in the project itself. I tend to adopt a listen to bullshit about 2-3 times before I say something
type of mentality. At the end of the day my discourse shouldn't even matter. It's about the game.

So you keep whining, and I'll go do something productive, like work on the project.
Alright? Alright then.

~Sion

@Skie: I sent you a message. Good to hear from you.

Ready, Set, Donate!

Hey guys. Sorry if I gave the impression that I was ignoring this blog post. Just been doing a lot, the last few days to be honest. I also didn't think there'd be too much interest until I was able to generate some anticipation.

In whatever form the game is completed in, I don't expect to charge for the game. I suppose I just assumed everyone knew that. I'm just a guy trying to make and complete a game for my peers. For people like those of this community.

I also haven't tried to make any illusions to what engine this game is being made on. Quite honestly, I didn't think it would illicit the responses it did from people. I've almost been prideful that it is being made in Rpgmaker to show that good original content can be created on it. I'm not sure where that opinion came from.

The more I'm hearing from people, the less enthused I am about being able to keep this as an "Rpgmaker Project". If my goal was to put a veil over the game, you guys wouldn't have been the first to know about it.

I read and I see the responses. At the end of the day, I'm just trying to make a game. If Dormant Sky is too much for the world and fundraising fails, so be it.
If the game ends up being funded, nothing about it right now can be considered finalized.

I will say I'm a little disappointed that I have a lot less support from the community I've grown in than I thought.

~Sion



Anonymous_Aisle_by_Seeo.png

I snitched. :3

What do you like in a turn based battle system?

author=AlexanderXCIII
author=Sion
At what point though, are you adding too much strategy to your battle system?
When I have to consult a strategy guide on how to level up (or something equally mundane).

The key here is to not overwhelm the player with too many choices, especially at the beginning of the game. Start with a relatively simple scenario (say, 2 elements and 2 fields), and then have a slightly more complex one (4 elements, 3 fields), and keep gradually building up from there as the game progresses.


You know, that might just be the right way to go. Couldn't hurt to slowly guide a player through the systems.

~Sion

What do you like in a turn based battle system?

At what point though, are you adding too much strategy to your battle system?
The battle system I've written up plays off of Chrono Cross a lot, in that both the player and enemy can stack elements to their respective "Fields" and can gain damage boosts based on how much of one element is stacked on the field; 3 giving all enemies a 1.5x stat boost and 3 on the players side giving all characters a x2.0 stat boost.

I don't want any one character to be more useful than another. But I do want players to build their party for different battle situations. In the system I'm working on, mashing attack won't take you very far unless your stats and equipment dwarf your opponents. Even weaker enemies can hurt you if you allow them to stack elementals and don't dispose of enemies of the opposite element quickly.

I worry that a system like this might put off players who don't do much strategy in role-playing games.

~Sion