SNOWY_FOX'S PROFILE

Snowy is an amateur composer and game designer who's currently in the process of trying to turn his hobbies into a career. He has been dabbling with RPG Maker for many years, but is yet to release a complete game. Music is his main creative focus, and his contributions to the RMN Music Pack earned him the Judges' Choice award, and he also joint-won the Community Choice award with Miles "Kunsel" Mulet. He currently lives in Devon, United Kingdom, where he is only occasionally annoyed by seagulls.

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RMN Music Pack 2

LULLABY

This here's a very small, very simple one. It was partly an experiment to see if I could get a track's key, chords, rhythm, etc across with a melody alone. I liked the result enough to submit it. Many have commented on its suitability for a flashback scene. I also think it could work for other quiet moments in a story, though it would probably be too sparse a theme for use outside of such events. I'm willing to be surprised, though!

Loop points for conversion:
LOOPLENGTH 3659294
LOOPSTART 440471


STRATEGIC THINKING
This was a lot of fun to compose. I'm finding this "notate everything in one instrument first" technique to allow for a lot more complexity in chord choice without fear of everything blurring together. The track started with a very simple idea: to create a theme for a tactical battle system, whether for a TBSRPG or simply for tactical battles that appear within a more traditional RPG. It could also work as the theme for a cocky tactician or an enthusiastic soldier. Depending on the tone of the game, it might also fit as a castle theme or even a world map one.

Loop points for conversion:
LOOPLENGTH 9567457
LOOPSTART 414916

RMN Music Pack 2

DESOLATE PASS
Turns out I'm on a roll this week. I've got a second track made and submitted - since Caverns was by far my most popular entry to the last RMN Music Pack, I figured I'd better do another dungeon theme; though this time, I thought I'd go for something a little different.

I composed Desolate Pass whilst envisioning the hero's arduous traversal of a rocky, high-altitude desert, or the scorched, acrid rim of a fiery volcano. Neither place is without its hazards, be they steaming pits or flame-bodied monsters, yet the dangers of both are belied by their natural beauty. If anyone reads this, I'll be interested to see what maps they might make to set this tune to.~

Feedback on both this and Sky Citadel is, as always, welcome and encouraged. I'll also try and find the time soon to give some feedback of my own, should anyone desire it.

Loop points for conversion:
LOOPLENGTH 13486829
LOOPSTART 421464


EDIT 11.10.19
A MOMENT'S RESPITE
Track number three! This one's an event theme with a simple premise: the party have trekked and fought for hours on end, but finally, they have come across a place of safety where they may rest and reflect upon their journey. Perhaps an unexpected deluge has forced them to stop and take shelter; perhaps they've camped for the night and are discussing the adventures ahead; or perhaps they find themselves in a friendly town, its once-bustling streets empty beneath the cold night sky.

Full disclosure - this started life as a slight variation on the RPG Maker 3 Editor theme, as I'd thought to myself, "what if this were an entire piece, rather than this simple little loop?" So, yeah, should anyone notice it, the similarity is somewhat intentional.

Whatever people use it for, I'm happy with how it's come out. I was trying another new compositional technique, composing most of the track first in one instrument (pipe organ, none of which remains) before reassigning its various parts. It's streamlined the process a surprising amount, and led to less cluttered-sounding accompaniment.

Loop points for conversion:
LOOPLENGTH 8294400
LOOPSTART 691200


EDIT 29.10.19
Updated to Desolate Pass v0.03
Mix tweaks, quality of WAV reduced to actual bit depth and sample rate to save on file size (24-bit, 48kHz)

Updated to A Moment's Respite v0.03
Compositional tweaks (felt the fiddle trills added a bit too much punch for its part, so removed them and went for smoother expression), mix tweaks, quality of WAV reduced to actual bit depth and sample rate to save on file size (24-bit, 48kHz)

RMN Music Pack 2

Aaugh, the deadline is looming and I've only just got home to the studio and got my PC fixed (came home to a PC that wouldn't start up - that was fun)... I really wanted to make a good handful of tracks for RMN Music Pack 2, too. Hopefully I'll still have time to make and submit something polished.

EDIT 01.10.19
SKY CITADEL
Finally gotten around to giving that roughly-sketched track a good fleshing-out. Its name - Sky Citadel - comes from the mountaintop dwarven fortresses from Pathfinder lore, which provided partial inspiration. The track could work for any city or castle in the sky, whether supported physically or otherwise, or it could also fit certain types of dungeon - perhaps one of a magical nature, or one placed in as lofty a vantage as those dwarven fortresses.

Loop points for conversion:
LOOPLENGTH 9799024
LOOPSTART 851708

EDIT 29.10.19
Updated to Sky Citadel v0.02
Mix tweaks, quality of WAV reduced to actual bit depth and sample rate to save on file size (24-bit, 48kHz)

RMN Music Pack 2

Well... cock. It's looking like I'm going to be away from the studio for another month. I'm really starting to feel tired of how full-on this year has been for me. All I want to do is be able to sit still for more than a few weeks and get settled into a routine.

Hopefully I'll be able to get some music made in late September.

RMN Music Pack 2

Yup, I finally rise from the grave. Sorry I'm hopping on a little late - I've had a busy month.

I've also noticed something lacking: pressing Ctrl+F on either page of this thread and typing in "folk" yields zero results. I guess I've found a niche to slip something into.

For starters, there's a track I've had knocking about in my head for a long time that I started hashing out a rough doodle of recently. I envision it working well for a floating sky city or fortress or somesuch, in a fantasy setting, though it could just as easily work for a mountaintop town of dragon-riding knights or a completely terrestrial city ruled by magi; regardless, it has an air of fantasy to it. Though my brother (quite justifiably) commented that in its current form, it sounds a lot like Age of Empires. That might give you an idea of its flavour.

I also have a suggestion for Happy: we could have a selection of generic track themes, such as "town," "battle," "dungeon," "church," "minigame," "story: upbeat," "story: slow," etc, much like how RPG Maker splits up its factory tracks, and keep a count of how many accepted tracks currently fit into each; possibly another list for how many of each are in the works, too. This'd give an at-a-glance view of the current balance of the project across the board.

M-DRIVE 16-bit Music Pack: Now Available!

If a mod thinks this thread is in the wrong place, they're welcome to move it. (Edit: and it looks like they have.) I did my best with the given forum descriptions.


author=unity
Bought this music pack! :DDDDD Wonderful stuff!

Thank you so much!

M-DRIVE 16-bit Music Pack: Now Available!

author=Mirak
Is this the correct forum for this thread?
Seems to me it should go in Creative Corner.


"Do not post or request games resources here." I thought so too at a glance, but the Creative Corner's description made me think otherwise. From reading that, I thought it was for general art and creations that weren't game assets.

M-DRIVE 16-bit Music Pack: Now Available!



M-DRIVE, the 16-bit music pack, is now available to buy! It's a varied collection of music and sound effects that are inspired by a certain classic 16-bit games console of the early nineties. You know, the one with a controller that looked like a fat boomerang and a TOTALLY RADICAL spiky blue mascot. Yep, that one.

Each of M-DRIVE's music tracks and sound effects has been lovingly crafted using the same synthesis method as the original console's Yamaha sound chip, in the styles of many of the games I grew up loving. When composing, I tried to hold the idea of an action RPG in mind, but the pack is open to several different game genres. M-DRIVE's audio is optimised for use with RPG Maker, but can be used in any game engine.

Find out more and pick up a copy here!

Have feedback or questions or just want support? Drop them down below, or direct them over to the official discussion thread over on the RPG Maker Forums. Honestly, I'll probably see it sooner if it's posted over there, but I'll try and keep an eye on here too.

M-DRIVE 16-bit Music Pack: Price?

author=Cap_H
<A lot of helpful suggestions>


That's a lot of helpful suggestions! At this point, considering that this is my first commercial release, within or without the RPG Maker community, amongst which I am pretty much unknown, I am erring towards sales numbers and growing a following rather than pure revenue. Having more people hearing and using my music will be more valuable to me in the future than a few extra Quid today, in more ways than just financially.

M-DRIVE 16-bit Music Pack: Price?

author=unity
I mainly make RPGs, and I often am puzzled that a lot of music packs don't always check off the basics for songs needed in an RPG. Like, it seems strangely hard to find like basic "short victory fanfare" songs or "short rest at an inn" songs in some packs. I would be even more excited if your pack contains music like that as well.


It absolutely does! There's a game over jingle, two item jingles, a victory fanfare, and an inn jingle. 16-bit birdsong is fun to make, as it turns out.~ I think the reason a lot of music packs don't bother with those is because RPG Maker already comes with them. Since the RTP music tends not to sound like a Mega Drive game, though, I thought I'd better make some, so people could keep their games sounding consistent.

There are still more tracks that I would consider essential to an RPG that are conspicuously absent from M-DRIVE, which I simply never got around to - there's no castle theme or end boss theme, for example. I had to call it done and release it sometime, though. My goal was to provide enough music for a small game, and I think I achieved that, even if it doesn't cover all the possible bases.

I may make an expansion or even M-DRIVE 2 sometime, though, to include more of those missing tracks.~
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