Snowy is an amateur composer and game designer who's currently in the process of trying to turn his hobbies into a career. He has been dabbling with RPG Maker for many years, but is yet to release a complete game. Music is his main creative focus, and his contributions to the RMN Music Pack earned him the Judges' Choice award, and he also joint-won the Community Choice award with Miles "Kunsel" Mulet. He currently lives in Dorset, United Kingdom, where he is constantly annoyed by seagulls.



M-DRIVE 16-bit Music Pack: Now Available!

If a mod thinks this thread is in the wrong place, they're welcome to move it. (Edit: and it looks like they have.) I did my best with the given forum descriptions.

Bought this music pack! :DDDDD Wonderful stuff!

Thank you so much!

M-DRIVE 16-bit Music Pack: Now Available!

Is this the correct forum for this thread?
Seems to me it should go in Creative Corner.

"Do not post or request games resources here." I thought so too at a glance, but the Creative Corner's description made me think otherwise. From reading that, I thought it was for general art and creations that weren't game assets.

M-DRIVE 16-bit Music Pack: Now Available!

M-DRIVE, the 16-bit music pack, is now available to buy! It's a varied collection of music and sound effects that are inspired by a certain classic 16-bit games console of the early nineties. You know, the one with a controller that looked like a fat boomerang and a TOTALLY RADICAL spiky blue mascot. Yep, that one.

Each of M-DRIVE's music tracks and sound effects has been lovingly crafted using the same synthesis method as the original console's Yamaha sound chip, in the styles of many of the games I grew up loving. When composing, I tried to hold the idea of an action RPG in mind, but the pack is open to several different game genres. M-DRIVE's audio is optimised for use with RPG Maker, but can be used in any game engine.

Find out more and pick up a copy here!

Have feedback or questions or just want support? Drop them down below, or direct them over to the official discussion thread over on the RPG Maker Forums. Honestly, I'll probably see it sooner if it's posted over there, but I'll try and keep an eye on here too.

M-DRIVE 16-bit Music Pack: Price?

<A lot of helpful suggestions>

That's a lot of helpful suggestions! At this point, considering that this is my first commercial release, within or without the RPG Maker community, amongst which I am pretty much unknown, I am erring towards sales numbers and growing a following rather than pure revenue. Having more people hearing and using my music will be more valuable to me in the future than a few extra Quid today, in more ways than just financially.

M-DRIVE 16-bit Music Pack: Price?

I mainly make RPGs, and I often am puzzled that a lot of music packs don't always check off the basics for songs needed in an RPG. Like, it seems strangely hard to find like basic "short victory fanfare" songs or "short rest at an inn" songs in some packs. I would be even more excited if your pack contains music like that as well.

It absolutely does! There's a game over jingle, two item jingles, a victory fanfare, and an inn jingle. 16-bit birdsong is fun to make, as it turns out.~ I think the reason a lot of music packs don't bother with those is because RPG Maker already comes with them. Since the RTP music tends not to sound like a Mega Drive game, though, I thought I'd better make some, so people could keep their games sounding consistent.

There are still more tracks that I would consider essential to an RPG that are conspicuously absent from M-DRIVE, which I simply never got around to - there's no castle theme or end boss theme, for example. I had to call it done and release it sometime, though. My goal was to provide enough music for a small game, and I think I achieved that, even if it doesn't cover all the possible bases.

I may make an expansion or even M-DRIVE 2 sometime, though, to include more of those missing tracks.~

M-DRIVE 16-bit Music Pack: Price?

I was using RPG Maker Web as a means to compare what you have to other DLCs in terms on the number of tracks. I think $14.99 USD is a common price for what you're offering.

Thank you for your input! Honestly, I was thinking closer to the higher end of my suggested range, when I compared it to other music packs on RPGMakerWeb - I was trying to be as objective as possible, and besides the number of tracks, I was also taking compositional complexity into account. Still, $10.00-$15.00 seems to be the range most people are suggesting.

Sales are also a thing, though, so if the pack were put up at $20.00, there would still of course be times where it would come down to the more popular price. Or do you think you would already have been put off by that point?

And on top of the % your publisher takes, Steam takes 30%. Best case scenario is to make most sales on RPG Maker Web.

I was aware of the cuts Degica and Valve take. Honestly, as far as music publishing goes, I think they're both quite generous in that regard. I am also going to be releasing the pack through my own website and wherever else I can get it onto - my deal with Degica is not an exclusive one - but from what I've been told by other composers, Steam sales are where the most buyers will appear, and it can apparently be more than enough to offset the reduced price and cuts taken, so I'm considering it a very worthwhile route.

As a publisher, having already read and signed my contract with them, I'm finding Degica fine people to work with. They don't make many demands, and the ones they have made are very reasonable.

M-DRIVE 16-bit Music Pack: Price?

Greetings all! I'm Snowy, a composer and sound designer, and full-time fluffy thing. Please allow me to introduce my first entry into the RPG Maker music pack world: M-DRIVE, the 16-bit music pack!

...Hang on, let me just boot it up.

The music pack contains:

• 14 BGM tracks
• 5 ME tracks
• 16 SFX
• All of the above in multiple file types and formats suitable for every version of RPG Maker, including M4A versions for exporting to mobile, and MP3s suitable for listening

Each of M-DRIVE's music tracks and sound effects has been lovingly crafted using the same synthesis method as its 16-bit console inspiration's Yamaha sound chip, in the styles of many of the games I grew up loving. When composing, I tried to hold the idea of an action RPG in mind, but the pack is open to several different game genres - including, of course, more traditional, turn-based RPGs.

The pack is currently scheduled for release sometime in mid-May, though there is still a chance that that might change. However...
your feedback is wanted!

I'm still in discussions with Degica about the pack's sale price, and I thought it would be a good idea to get the community's input on the issue, including over here on RMN. How much would you be willing to pay for M-DRIVE? $15.00? $25.00? Somewhere in-between, even more, or even less? Please, share and discuss your suggestions below!

More information on M-DRIVE, more audio previews, and a demo game, can be found on my website.

As a side note, I would like to point out that the final price is not my decision. It's Degica's store, and they set the price. I can only give them my suggestions.

Summoner of Sounds

A Game for Two Players update!

I've spent a while today fiddling a bit more with the track. The guitar is now a few shades softer, and is joined by the dulcimer. Both have been given a few little flourishes to help back up the other instruments here and there. The percussion has also received a few little extras, adding a little breathing space at the very beginning and, if the track isn't looping in a game, at the end.

Other than that, I've given the mix many little tweaks here and there, using EQ to give a little boost to the high end of the bass and the claps' mid-range. The claps also have a touch of chorus for a little more crunchiness and presence. The rest was mostly just volume and pan tweaks. Overall, I think the track sounds a lot more balanced now. Let me know what you guys think.

A Game for Two Players 1.1 (MP3 version)

A Game for Two Players 1.1 (OGG version)

RMN Composer Introductions

Woah wait, I hadn't already made a post here!? Fixing that now.

I've been playing and composing music for as long as I can remember. Longer, actually. I was enchanted from a very early age by computer games and their music, and started out trying to play the tunes I heard bleeping out of my family's Master System. For my entire life since then, my goal has always been to compose music for games (though since achieving that much, the goal has shifted to making a living from it).

Click the amazing and magical Show button below to reveal many interesting things!


Snowy, Snowy Fox, Toby, Toby Wilkinson, Snow, Snowbutt, and Shut Up Snow are all common things I get called.

Where to Find My Work

The best place to find my music is in my house. If you break in, find my desktop and scour through it you'll find all of my finished tracks for the past several years, and several works-in-progress as a bonus!

I'd prefer it, though, if you settled for looking for what I've distributed online, on FurAffinity, SoundCloud and my own website.

Contact Info for Commissions

You can try PMing me here on RMN, though it might go unnoticed for a while. I'm more diligent with checking my email. You can either get me up to scratch on all the details there, or send me your Skype name so we can chat about it there, by voice or text. The same goes for Steam.

As of writing, my business email address is

Musical Styles and Influences

I'm most comfortable with (sampled) orchestral and light electronic music, though I'm also proficient with more ambient and chillout tracks (including darker- or creepier-sounding backing tracks), chiptunes, rock, drum & bass and dubstep, hip-hop, and pretty much anything that might be needed - though all mentioned are among styles I've at least dabbled in at some point.

My biggest musical influences have always been the games I've grown up playing - composer-wise, the biggest standouts for me are Nobou Uematsu (of course) and Jeremy Soule (who, incidentally, has also named Uematsu as one of his biggest influences. It's like mandatory for RPG soundtrack composers or something). Naming games, other big sources of musical inspiration are Suikoden (especially Suikoden II), Ys, Sonic the Hedgehog, Myst, Zelda, and RPG Maker itself (XP's soundtrack still the best), among about a bajillion others.

Audio Software

Reason all the way, dude. For composing, at least. For audio editing and conversion I stick with good old Audacity.


I was raised on classical piano, and have always had access to keyboards too. Since moving away from the house that contained my Mum's piano, I've shifted exclusively to synthesizers - that goes for from-scratch sound design as well as simply playing them. For a long while now, my weapon of choice has been my trusty Roland GAIA SH-01.

Proudest Accomplishment

My proudest accomplishment as a musician is right here on RMN - the RMN Music Pack is one of the most fun projects I've worked on, and since its release has been extremely successful. I submitted three tracks to it, achieving the Judges' Choice award for best composer, and joint-winning the Community Choice award with Kunsel.

If you like my music and think it would fit your game, get in touch! I'm open for commission any time. If you'd like to know more about me and my work, check out my website, FoxAudio Creations. You can also find free and commercially-licensed tracks there for use in your projects right out of the digital box.

Summoner of Sounds

Kept you waiting, huh?

Hi everyone! I've been keeping a (distant) eye on Summoner of Sounds while I've been getting RL stuff out of the way. But the stuff is stuffed, my muse has reappeared and was all "bitch make some music!" and I was like "okay."

My first thought when I saw this month's theme was to crack out LittleSoundDJ, but that didn't go very far. Then this tune popped into my head and I ran with it. Here's the result!

A Game for Two Players (MP3 version)

A Game for Two Players (OGG version)

The OGG verion already includes loop comments, so feel free to whack it into your RPG Maker project and see how it sounds there! I made this track pretty quickly so it's definitely open to critique and polishing (for one thing, I already think the guitar could come down a shade in volume...).

Good to be back, guys! Let me know what you think.

EDIT 09.12.15
New improved version!
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