SOFINHO'S PROFILE

Saigon based writer, teacher and landscape architect. First foray into game design.

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Qui Domi

Great demo, thanks so much for sharing. I loved the character and tileset design- in fact, the overall aesthetic is wonderful and totally in keeping with the game's tone (a blend of the very cute and the undeniably sinister). The item-based combat system really encourages some tactical thinking in how to deal with enemies.

I especially loved the cut scenes. Utilising the simple mechanic of camera panning across still images was surprisingly dramatic... the beautiful images helped a great deal.

Great work! Looking forward to the complete game!

Oh, just one or two niggling points...

I agree to an extent with Shayoko regarding the laughter sample whenever Shelby speaks (though I didn't find his character annoying)... for me, the sample(s) used for Penelope was MUCH more annoying. Loved the character, however.

Also, do you think that Annabelle should be younger? Given her behaviour and character, she'd be a VERY immature nine year-old, no?

Minor points but wanted to make them.
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