SOLITAYRE'S PROFILE

Solitayre
Circumstance penalty for being the bard.
18257
"Solitayre is a robot sent from the future to kill us all."
-Skie

"Captain Reviewer, saving the day, one review at time."
-Irili

"Can I be your number one fangirl?"
-Nessiah

"He's fantastic at everything."
-Ratty

Formerly Editor-in-Chief, Review Submission Manager, and Featured Staff Writer of RMN.

I live in Michigan and work in advertising. I like dogs.
Aetherion
Summer 2011 Contest Entry

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The "Three Minute" Movement

No, not another "RMN, we need to talk," topic. In this one, I actually am going to bring a solution to the table.

First of all, I must apologize to most of you. For a while I have been pretty angry that I don't think most games get the amount of feedback that they deserve. I and the rest of the staff proposed many events to try to encourage people to do more reviews. But you know what? It isn't really fair to ask you to do a review if you don't want to. A review is a pretty large time investment and is often subject to a lot of scrutiny. You may fear that you will hurt someone's feelings by writing a negative one.

So this time, I am not going to ask you guys to write reviews. I am going to ask you to do something else.

I call it the "Three Minute" movement. This is a new idea to help stimulate feedback and commentary on projects. To participate, all you need is two things. You need to have played some of the game in questions, and you need three minutes.

How does it work?!

Simple. After you have played a game for a while, you take three minutes, no more or less, to post a comment or send a PM about the game in question, addressing one or more of the following:

-something you liked about the game
-any concerns you had
-any problems you encountered

Getting feedback on projects is enormously motivating and you'll probably make somebody's day just by doing this simple thing.

So folks, get out there and start commenting on games. Take a few minutes to help out your fellow developers, and maybe they'll do the same for you! If you enjoyed a game at all, you can take three minutes to tell the developer this.


Come on, it only takes three minutes! If you're browsing this site, you have three minutes.

On the Worship of Vaporware

The RPG Maker community has been around a long time by now. Many members have been with it for a very long time, much longer than most of us. They have seen promising projects come and go. They have built up huge anticipation for amazing games that never got past the most basic developmental stages. And the fact that these games never came to be seems to be a source of great regret for them.

So you've probably noticed a few members floating around the community, expresses disdain that these new projects in these new makers clearly could never be as good as some game someone didn't finish five years ago. The question is; are they right or wrong?

The answer is, of course, that there's no way to know for sure. How can you compare a game that exists to a game that doesn't exist? You can't. There is no basis for the comparison. It's reality versus possibility. So these members are free to continue to believe that no existing project could ever compare to “what might have been,” even if “what might have been” never actually happened!

This has lead to one of the most dangerous and destructive trends in the community; the belief that things that haven't been made are always better than things that have already been made.

Don't believe me? Look around. What games attract the most attention? Find one that has a following, it's probably a project with pretty screenshots that probably doesn't even have a download available. It might exhibit all the familiar signs of having extremely drab or generic gameplay. It is probably extraordinarily ambitious and, statistically, has very little chance of ever seeing the light of day. Classic vaporware syndrome. People want what they can't have. Anticipation is often more rewarding than acquisition. This creates the unfortunate trend of games that we can't play being “better” than games we can! People love games that they cannot play.

So what happens as a consequence of this? Logic as we know it falls apart. Games that exist are ignored in favor of games that will probably never exist. Game makers who finish many games are considered not as good as makers who have never finished anything. Members lament the fact that there are no good games In the community anymore because they haven't played any existing games, instead waiting for that one game that will never exist that will finally make their dreams come true.

Of course, that game never comes along. Their dreams never come true, because they are looking for fulfillment in the wrong places. Reality can never match up to their expectations. And that leads to decline, decay, apathy and cynicism. “RM is dead!” they say! “There are no good RM games anymore!” There are, but they are not the games they decided were good before they existed, and so are unworthy of their attention.


So what does this mean? Are all the games made in the last four years really just garbage compared to everything that came before? No, probably not, in fact, the level of garbage to good products is probably the same as it always was. Even as a new generation of makers enters the field after opening the editor for the first time, people who were new a few years ago are finally ready to start putting out decent products. New good projects are being submitted all the time. But they tend to pass mostly unnoticed.

This has given rise to a deceptive and manipulative culture in the RM community. Games can lure tons of fans and garner a lot of publicity and praise for having pretty screenshots and zero gameplay. Creators know this and many actively manipulate this trend. Many poor souls are duped into following games that have very little chance of ever seeing the light of day in order to appease the creator's desire for attention.

So, what can we do about this problem? You're probably not going to like it…

1. Stop living in the past.

If a game was cancelled a long time ago ,there was probably no circumstance under which it would ever have been finished anyway. The game, for all intents, never really existed anyway.

2. Stop worshipping games that don't exist yet.

I like to think if a game is worthy of attention it actually has some actual game part to show for it. Why obsess over a game that does not exist? Because the maker has made pretty screenshots? Anyone can do that. Watch!

Oh wait, this was made in XP and therefore was bad before it existed.


If a game deserves your attention, it should probably do something as simple as actually be real and be able to be downloaded and played. If a maker is worthy of attention they will actually release material. A game that exists only in the creator's head may be great, but it isn't real.

What's more, many creators have cited unrealistic expectations as reasons for canceling a project! Loving a game too much is a good way to discourage the creator from ever finishing!

3. A game that exists is always better than a game that doesn't exist.

No matter how good you think/hope/wish an in-development game will be, none of that matters if it isn't actually there. How many actual games have you played? Some of them are actually pretty good, though you'd never know that if you listen to people around here.

4. Don't set yourself up for disappointment.

If you look closely, it's pretty easy to tell the games that will never be finished. Don't cling to them, no matter how good they look.

In closing, give the games that are actually out there a chance. Worshiping the past comes at the expense of the future. Worshiping the false comes at the detriment of the real. Plato's Allegory of the Cave comes to mind, where people watched shadows until they could no longer distinguish reality from fantasy. Don't let this happen to you.

I suspect I probably just made a lot of you really angry. Please discuss.

RMN on TVTropes!

Browsing RMN for more than twenty minutes will invariably turn up a link to www.tvtropes.org somewhere. It is a website where various forms of media are cataloged, and the various conventions, or tropes, commonly used in them are described in detail.

TVTropes has a very open userbase. Anyone can edit it, just like a wiki. However, unlike a wiki, TVTropes has an "everything is notable" policy. Literally anything that exists can have a page on that website, and the nature of the site is that an intricate web of links inevitable forms between that page and the various tropes present in it. That means that even RM games can appear on it!

In fact, many RM games already have pages on the site, enough that it got its own tab on the Freeware Games page! Many of these pages were created by Fool, but anyone can make or contribute to a tropes page! I feel this is a great
endeavor and a positive way to attract new players and users to the site. Plus let's face it, tropes can be ever so much fun.

So, I call on all users to contribute to this cause! Do you think there is a game on this site worthy of a tropes page? You could help make it! However, there are some rules we should follow.

THE RULES

-Please conduct yourselves accordingly on the site and don't be jackasses who make a bad impression.

-Don't make a page for your own game.

-Pay attention to the site's format! Don't make pages in some random fashion that doesn't fit. Be consistent.
If you don't know how to format a page properly, ask for help.

-Be willing to put forth an appropriate effort in making the pages. We must describe the game and as many tropes as we can think of. Making lazy pages generally dooms the page to obscurity. It takes a certain amount of commitment (or WikiMagic, as the site itself calls it) to make a page self-sustaining.

-Have some idea what you're doing. Don't sign up for this if you haven o idea how the site works.

Don't make a page for your own game.

-Only games of a certain level of quality should be eligible for a page. "Pikachu's Day Off" does not need a tropes page. Show some restraint and think about what games really deserve them.

-Don't make a page for your own game

-For this project I would prefer we stuck only to complete games. Unfinished games have a bad habit of never being finished around here.

- ABSOLUTELY DO NOT MAKE A PAGE FOR YOUR OWN GAME. Seriously. If I find out anyone does this I will drive to their house and beat them with a shovel. The rule should generally follow that if your game is good enough, someone else will do it for you. Also, editing or adding anything to a page for your own game without a very good reason is similarly taboo. Or making one for your friend's game while they make one for yours. Seriously, don't exploit or manipulate.

THE FORMAT

I now open the floor to people who want to make a page. For a page to be eligible, we'll say three people must agree to work on it.

If you would like to create a page for a game, announce your intentions here! If two or three other people come forward and say "sure I'll help you make that," go, and make that page together! Once those people have established a good foundation, everyone else who has played the game can dive in and add whatever they want. Eventually everyone will spread out and start linking other pages across the site back to it.

If you've played the games that already have pages on the site, feel free to add tropes to them!

The WARNING

TVTropes is full of spoilers.

TVTropes is a huge timesink.

TVTRopes will ruin your life.

You have been warned.

Anyone interested in this idea is welcome as long as they conduct themselves appropriately!

Games and Why You Play Them

It is no secret that a lot of people don't play many games around here. The staff has been looking into ways to address this issue, so I thought I would come to you and ask about it. Some might argue that this simply isn't the audience for our games, but I disagree. We are a group of people who, for the most part, enjoy amateur games and RPGs enough to want to make them, so it doesn't stand to reason that people who like RPGs don't want to play RPGs. Who likes RPGs more than this community? I feel there has to be something else at work here.

So I ask you, what makes you play a game? Why is it you do NOT play a game? Are you too busy? Would you rather just work on your own game? Do you have a hard time telling if a game will interest you or not? Is there simply a lack of quality games on the site?

Please discuss this topic and any solutions you have. And try to avoid having it spiral downward into a sea of spam and trolling and arguing about ridiculous things.

Collaborative Projects

In this thread there was some discussion on the nature of collaborative projects and the best way to go about them. I felt that this topic of conversation was very interesting and useful, and so, so as not to hijack Max's thread, I have made a new topic specifically to discuss this idea. Collaborative projects have been bandied about as a possible way to produce higher quality game projects, and I feel the idea has merit.

What are your thoughts on collaborative projects? Would you ever collaborate with anyone? Why or why not?And those of you who have collaborated, I'd ask you to share some of your experiences. What do you think the pros and cons are? What kinds of teams do you think work best? Just discuss the idea, consider this an open forum on the idea.

New Featured Game Schedule

Some of you may have noticed that the newest featured game is due but has not been posted yet. There is a reason for this. The staff would like to give each Featured Game more exposure as well as adopt a more logical schedule for the Featured Games to fall on. To that end, effective immediately, Featured Games will now be posted on the first of each month and will be featured for the entire month, starting tonight. (March 1st)

How to make a help topic.

If you are having a problem with your game making software:

Before you make a post on this forum asking for help, do the following:

-Read the help file for your associated Maker. Seriously, you'd be surprised how many people don't do this before coming here.

-Check out this site's Engine Tutorials to see if your question is addressed there.

-Search through THIS FORUM and see if someone has asked a similar question to yours and if their answer helps you.

-Look for the answer on your own first. Try Google.com.

If none of those yield an answer to your question, then make a request doing the following:

- Make the title specific. Calling the thread "Need some help lol" doesn't give anyone any idea what you want or need.

-Specify the maker you are talking about. If you don't tell us, we can't help you at all. And just saying "RPG Maker" doesn't help.

-Give as much information as possible about the problem you are having. Vaguely worded or ambiguous questions just generate confusion. Give specific information about what you are trying to do, and what you have already tried, and what hasn't worked.

- USE PROPER GRAMMAR. If you can't be bothered to do this, don't be surprised if we can't be bothered to help you.

-BE PATIENT. Not everyone knows the answer to your question. Eventually, someone will probably come along who does.

- BE COURTEOUS. Some of us still believe in saying "please" and "thank you," even on the internet!

Failure to adhere to the guidelines above will likely result in your topic being locked, and/or ignored. Please be respectful of other peoples' time and effort.

If you are requesting for someone else to help you make a project:

If you have just joined this site and do not know anyone, chances are that people are not going to respond to requests to make a project with you. Most people here are very busy with their own projects are not going to accommodate a random person they do not know. Your best chance is to network; get to know people, make friends, express interest in other peoples' projects, and provide feedback. Once people know who you are, they are much more likely to respond amiably to your requests, especially if you have done something to help them in the past.

Thanks,
The RMN Staff

What to do if your Game Submission is denied/pending

If your game submission is denied, or you feel it is taking a very long time to be accepted, DO NOT make a topic asking why. Instead, do the following:

Description
- Check to make sure your Game Description was at least two paragraphs long, even if it exceeded the 500 character limit required to submit a game. At least one paragraph must talk about the plot of the game, if your game has one.
- Description must be in English. If your game is in another language, you may have a description in that language but you MUST provide an English version as well.
- If you filled up those 500 characters with irrelevant information, your game may still be denied.
- Saying "Demo" or "Work in Progress" is not a description.
- You could mention who the main character is, what the general plot of the game is about, or what the battle system is like.
- Potential players want to know about the story, characters and possible features - not about your reasons for creating the game. Any details to that effect might be completely ignored in the character count.
- While we do allow some creativity and boundary-breaking, games that contain hate-speech of any kind (racial, sexual or genderist), deliberately inflammatory language, insults towards the community and members, explicit content and the like, will be denied out of hand.

- Check to make sure that your description has proper spelling, punctuation and grammar. Even if your description meets the 500 character minimum, it may not be considered substantial enough for approval.

- Don't break lines in the middle of a sentence. The site has word wrap and will create a break automatically. Doing so will see your game denied, except in the case of poetry or artistic licence (if your whole game description is in iambic pentameter then it'll be considered artistic licence. If it breaks every line for the hell of it, denial city here you come).


Images
- Check to make sure that your game has at least THREE SCREENSHOTS. It cannot be accepted if it has fewer. It will not even appear in the submissions queue.
  • The screenshots should be of in-game footage, not artwork or editor footage.
  • The screenshots should all be different. Three screenshots of the same room does not count as three screenshots.
  • Though you are free to include a screenshot of your game's title screen, it will NOT be counted as one of your three screenshots.
  • Screenshots of Sample maps won't be counted.
  • Do NOT submit .BMPs as screenshots. Use an appropriate web format such as .PNG or .JPG.
  • Crop screenshots to a decent size. Do not crop them to tiny size in order to not show map details or so help you...!
  • The more screenshots, the better idea people have of your game and whether they want to play it or not. It also gives those checking the queue a better idea as to the quality of your game so more is always better. Unless your game is crap in which case...
  • You may be asked to provide more images if your initial map images were of a substandard quality. This is to make sure that your game is given the best chance to go through, just in case of you having picked a bad representative screenshot.
  • Pornographic material is NOT allowed.
  • While concept art is nice, it will not count. (Also, any concept art you add to your game page must have either a link or credit back to the original artist somewhere on that page. If you cannot supply that link/credit, we ask that you remove the art.)

To take a screenshot:
Hit the PRT SCRN button on your keyboard (next to the F12 key). This makes a copy of your current screen. Open an image editing software (paint.net is an online one that you can use and Graphics Gale is a decent one that is free to download). Paste the image into the software, then crop the image to the size of the game screen.
If you played full screen, resize the image.
Save as either .png or .jpg file (.png is best) and upload that image to your gamepage.


Quality
Your game must meet certain standards of quality. These standards are fairly subjective and arbitrary, but in general your game should have:
- proper spelling and grammar,
- a decent grasp of game mechanics,
- have a reasonable level of detail in the environments (especially if it's an RPG Maker game),
- be free of any obvious game-breaking bugs,
- and should probably not be about RTP hero Alex saving the world from a demon trapped in a crystal.


Other
- If you lie to us about what is contained in a game when asked to elaborate on points, it will be pulled, pending investigation. If we find certain aspects of the game description or content provided worrying in some way, we will investigate.
- Do not remove or edit key aspects of a game page in order to hide things like game score or reviews.
- Stolen assets or games will result in us checking with the initial creator and can lead to a ban if you are found guilty of doing so with deliberate intent. If you use something that was made especially for a particular game (fellow indie developers) make sure you have proof of permission when asked about it. Maps, music, sound effects, graphical resources, scripts and the like count for this - if asked to remove such things, do so.


We reserve the right to say NO to a game based on the content within. That is our right as a site which hosts and advertises games.


Here are a few links to information that can help raise your game's quality.

Screenshot Thread - Post your screenshots there, explain that you need some feedback to make them better and people will more than likely respond.

New Developer Mapping Thread - A place for those new to mapping to post their screenshots and get deeper critique.

This page has a lot of good links.


Blindmind's Mapping tutorials: 1 & 2

Nessiah's Do's and Don'ts of Mapping series:
I : II : III : IV : V : VI : VII : VIII

Indrah's Mapping in 5 easy steps

Liberty's Video Mapping Tutorials: I : II : III


- If your game is denied acceptance, you will receive notification from the person who denied it telling you why it was denied. You will generally be allowed to correct any problems they identified and re-submit.

- If your game is just taking a long time to be accepted, please be patient. The site gets many submissions and sometimes it takes a while to get through them all. Eventually you will receive notification that it was accepted or denied.

- If you are contacted about your game, do not waffle. You may be asked to explain x, y or z a bit better. Do this. We ask questions to make sure your game is fit for our site. Lying about your game content will see the game removed and yourself looking at trouble.

- If you have done all of the following and you still are not sure why your game was denied, or you did not receive a notification of why, then (and only then) send a PM to Liberty, the staff member in charge of submissions, and ask (POLITELY) why your game was denied.



Thanks,
The RMN Staff

SCREENSHOTS- 525,600 Chipsets

This is the new topic for screenshots. Try not to start an argument every three pages.

Please note, in the near future WIP has plans to implement a new feature for screenshots linked directly into the site itself. When that happens, there will no longer be any need for a screenshot topic. Until then, you have this one.

Reposting SorceressKrysty's Image from the end of the previous thread, for her benefit.



SorceressKrysty

By the way, messages don't actually appear like this. I usually just test play from the map I want to take screenshots of and since the message setting is performed when the game gets started up, the message window returns to default.

edited for engrish D:.

RMN New Years Resolutions

It is a new year, and a time for renewal and self-improvement, not just for ourselves but for RMN as well. For a lot of us, the state of the site (participation, feedback) is not what we would like it to be. But there are always ways to change that.

I am asking each and every one of you (yes, not everyone but you, YOU) to make a commitment to improve the overall quality of the site this year. This commitment could be anything. You might offer to write a review or an article or a tutorial, be a beta tester, play someone's game and provide feedback, or whatever else you can think of.

Post your RMN New Year's Resolution Commitment here. Let us know how you plan to make the community a better place this year.

I will go first. I will attempt to have 100 reviews before the end of the year.

What will your commitment be?

Commitments

Solitayre: Reach the 100 review mark

Darken: Complete RMVX Tutorial, Reviews for games that need it

Rei-: Mapping Tutorials

NEO Prime: Help at least one person make a respectable game.

Nessiah: Create a public script

AznChipmunk: Article/Tutorial Series on Atmosphere

Despite: Tutorials on using Photoshop for RM

Mary 4D: Spriting Tutorial

Ratty524: Reviews

Leprachaun: Five reviews

This is not a thread to discuss personal aspirations/projects, just what you plan to do for the community.
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