SOMBER'S PROFILE

Novice Game Developer, Master RPG Maker VX Ace Mapper

University of Michigan/Mt. SAC

Professional Alcoholic
Somber Elegy: Broken Dre...
Messing with powers beyond your control will cause catastrophic events that no one is prepared to handle..

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Umbral Soul

author=WheelmanZero
So yeah, it's a lot of stuff but I think it'll be worth the effort in the end. I'm certainly open to suggestions, so feel free to let loose if you'd like to.

What about Azrielle and Pandora roma-

May 1st Update

author=MaskedNightmare
Been inactive on this site for 3 years. Randomly logged in today and saw a bunch of notices related to this. Good to see this back in action. Can't wait to see what's in store!
Dude what’s your discord! I lost everything when I made a new one a few years back”

Screenshot_382.png

author=OzzyTheOne
I'm glad to know that I'm not the only one that had the idea of turning the player sprite tiny for overworld travel.
Funny enough that’s an old picture. It’s a lot better than before

Somber Elegy: Broken Dreams

author=OzzyTheOne
I'm super glad to hear that! It's always exciting to follow a game's development when the dev himself is also excited about the progress they make. I also feel like it's a good learning experience, for all of these things for others to take into consideration as well when they work on their projects, I know that I will!
I am always happy to share. Honestly I guess you can say it’s taking time to release it is because it’s a complete learning experience!

Somber Elegy: Broken Dreams

author=OzzyTheOne
It's always good to know when to trim the fat from a game and avoid feature creep or to get rid of features that you just don't enjoy working with. Always good to avoid biting off more than you can chew, or biting off things you'd rather not chew! xD
Learned that the hard way! Things are a lot more simpler than before. Like I have a single map for all the one map dungeon areas, and another map just for caves. It used to just be separate maps for each one but since I wanted to make the game fully explorable, I had to condense everything down to one single map when it came to these small caves or dungeons. Overall, I love how it all turned out.

Somber Elegy: Broken Dreams

author=OzzyTheOne
author=Somber
author=orcaproductions
maybe doe to the game being about stopping evil iin 30 days, a guide could save the world
I removed that a long time ago. It’s no longer 30 days, but an infinite time like a traditional RPG. I just implemented certain things like day/night scripts and advanced weather. I just wanted to have that feel of days passing by instead of it just turning into a tinted screen out of the blue.

Plus with the 30 day timeframe I had, I wouldn’t be able to implement what I have into the game. It was a hindrance instead of something fun.
Maybe make it an optional "Hard Mode" for players that really want a challenge and that want to try to beat the game in 30 in-game days? Just an idea, I've also dabbled with ideas of making the passage of time in an RPG affect the main quest and such.
I will see, but with out it’s currently set up, it’ll be extremely difficult to pull off since I scrapped that entire concept some time ago. I do have a difficulty script set up to make things more interesting d:

May 14th Update

author=OzzyTheOne
Sounds like a bunch of work invested to improve the game in some nice ways. Keep up the great work! I like to get a peek to the behind the scenes eventing and scripting of projects to see how others find solutions to problems they face in their projects.

I specially like how you're using regions to name sub-areas inside a map, clever way to do it imo.
I can show off a few next update! It may be hard to do since most mechanics are common events and just for one mechanic I have roughly 15+ to distribute loot of all variants.

Also the whole sub-area idea was a concept but I’m glad it turned out better than I expected!

May 14th Update

author=Jpratt
Interesting dungeon mechanic.
I think it’ll be fun imo. Keeps things spicy

Somber Elegy: Broken Dreams

author=orcaproductions
maybe doe to the game being about stopping evil iin 30 days, a guide could save the world
I removed that a long time ago. It’s no longer 30 days, but an infinite time like a traditional RPG. I just implemented certain things like day/night scripts and advanced weather. I just wanted to have that feel of days passing by instead of it just turning into a tinted screen out of the blue.

Plus with the 30 day timeframe I had, I wouldn’t be able to implement what I have into the game. It was a hindrance instead of something fun.

Somber Elegy: Broken Dreams

author=sawworm
I like how this is still in the making. I'm kinda sad that it broke my game's development time... lol

:~D You are doing an awesome job Somber.
Thank you! I’m happy with what I have done! Tonight I’ll be posting a new update of what was accomplished this week. implemented some interesting new mechanics.

Missed yah my friend d: