They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
Hi I do art mostly but also do games.

Please read my comic, Patchwork and Lace. It's about a Lovecraftian Disney Princess dark mage and her superpowered undead partner hunting monsters and being bad at communication.
Yume Wheeky
What do guinea pigs dream about? Probably not this, but just roll with it.



[RM2K3] ideas of a story for a zelda game

Here is my suggestion:

That fucker Ganon is back again! GET HIM!!!

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Where do I click to get such luscious curls in my hair?

Please turn these into MV generator parts! much do you think custom art work normally costs?

Please turn these into MV generator parts!

You wouldn't ask a movie director to make a movie for you for free, you wouldn't ask an architect to draw up plans for a new house for free

These are extremely optimistic assumptions

Wrong aspects in the game industry, and possible solutions

Graphics have always been a bit selling point, because they're extremely easy to demonstrate, and the human brain gets very excited about shiny things. It also doesn't matter much how good the actual graphics are, so long as the marketing can make them look good.

As for the future of the behemoth that is the Gaming Industry, the main question is how much customers are going to be willing to put up with lootboxes and subscription services, since that seems to be the direction it's headed. That, and how much they'll tolerate the same game with a coat of paint.

As for popularity, a lot comes down to marketing and accessibility, which is the real power for big publishers. You have to be at least somewhat tuned in to gaming talk to know about most of the indie hits; you're not going to see Frisk or the Among Us spacemen on your box of Mountain Dew cans, or as a cardboard standee in Wal Mart. There's a massive market of non-geeks who are only familiar with the gaming equivalent of Coke or Pepsi and have no idea there's any alternative (and/or have no interest in it).

There's such a gargantuan force behind big publishers' games that even if they're demonstrably broken, a lot of people will buy them because That's What's There. Companies in general have spent a long, long time cultivating a culture of complacency in their buyers, so any kind of market collapse is more likely to look more like a very slow decline for a while, rather than an exciting explosion. More's the pity.

Release Maker Birthday~

I should get the sharing is caring badge. My case: I want it.

Wrong aspects in the game industry, and possible solutions

I'm severely internet poisoned because there are two things that I associate with the terms alpha, beta, and omega, and neither of them are video games. :V

Or the industry gets burned to the ground idk.

Waiting on this with marshmallows, chocolate, and graham crackers, tbh.