SOOZ'S PROFILE
Sooz
They told me I was mad when I said I was going to create a spidertable. Who’s laughing now!!!
5354
Hi I do art mostly but also do games.
Please read my comic, Patchwork and Lace. It's about a Lovecraftian Disney Princess dark mage and her superpowered undead partner hunting monsters and being bad at communication.
Please read my comic, Patchwork and Lace. It's about a Lovecraftian Disney Princess dark mage and her superpowered undead partner hunting monsters and being bad at communication.
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May the Stats be with you
May the Stats be with you
Jesus has anyone checked on Welp? They're worryingly quiet.
My sole contribution to this site is shitposting and I feel no shame
My sole contribution to this site is shitposting and I feel no shame
How can Designers Create Levels to deal with Unflexable Players?
On the one hand, it's always a good idea to design your level with multiple, redundant forms of communicating to the player "HEY GO OVER HERE!!!"
On the other hand, some players are just dumb as all hell and will never pick up on even the most blatant of information.
Do not design for those players, or the people who are only kind of dumb will find your game boring and simplistic.
On the other hand, some players are just dumb as all hell and will never pick up on even the most blatant of information.
Do not design for those players, or the people who are only kind of dumb will find your game boring and simplistic.
[RMMV] My game is still pending
Please turn these into MV generator parts!
author=Irog
https://opengameart.org/
Holy shit I didn't realize they had SFX and music there as well as visual art
how have I been sleeping on this resource?!
Please turn these into MV generator parts!
I'm gonna buck the trend here and say you don't necessarily need to learn to art. Maybe you just don't comprehend arting too well. Maybe you don't like it. That's fine, everyone has different interests and aptitudes.
The thing you do need is the ability to recognize and work within your limitations. If you can't track down an asset, you can't make that asset somehow, and you can't afford to commission someone to make it for you, then your only option is to abandon that idea.
That's disappointing, sure, but it's an important skill in creating anything. Creativity thrives on limits, and figuring out how to work around them.
The thing you do need is the ability to recognize and work within your limitations. If you can't track down an asset, you can't make that asset somehow, and you can't afford to commission someone to make it for you, then your only option is to abandon that idea.
That's disappointing, sure, but it's an important skill in creating anything. Creativity thrives on limits, and figuring out how to work around them.













