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Alright then, it's demo time

author=Little Wing Guy
author=SoulAuron
just as im about to enter the heimsomething ruins there is an error that says "cannot open mount30 file" and then the game crashes, any idea whats going on?
Oh no, that's annoying! Really sorry about that. I've now updated the download so it won't happen to anyone else - apart from the first 30 odd people that downloaded it. Whoops! You can download it again and simply move your save file over, or you can just save this image in the Panorama folder and it will fix it.

ah, thanks! now i can continue.

Alright then, it's demo time

just as im about to enter the heimsomething ruins there is an error that says "cannot open mount30 file" and then the game crashes, any idea whats going on?

New Progression System

i love it, but please dont add items or gold as rewards, its totaly unecessary, and allows people to efectivelly give one characters reward to another, wich gives people more incentive to just focus on a few characters and never use the others to defeat dificult enemies.

Red Hand of Doom

this sounds like everything ive ever wanted on a computer rpg... asside from touchy feely dating sim mechanics i am downloading it now, cant wait to play it!

Durham Fantasy: Agartha

a game where the final boss is chuck norris... he better be a damn hard fight, with many abilities so ridiculous they make you want to give up on life.

Third Content Update: Hope you like NPCs

nice to know you put so much effort in npcs, i often find that if people had just thought up their npcs some more and added some extra ways to interact with them that arent strictly necessary to the story it would make their games so much more alive and interesting, i guess i really wont have to worry about that when it comes to this game.

speakingrole.png

famous last words.

Finding a Voice

author=Scourge
author=SoulAuron
if you wouldnt mind i might even come up some rough backgrounds, personalities and dialogs for each character after playing through each chapter and then just giving you all of it, again, if you wouldnt mind me intruding on your project.
I really appreciate the offer, and I think I'm going to decline. I'm a bit of a control freak when it comes to writing and this project as a whole and I would feel uncomfortable outsourcing any part of this project. I even debated whether or not to ask for testers instead of just doing all the testing myself for a long time.

I agree that writing backstory or dialog for all possible characters would be great, and I think it's a bigger task than most people realize. For example, there are 12 base classes, plus the 3 hidden classes for a total of 15, not counting the three master classes. Let's ignore those for now.

15 classes? Well, that's not bad at all! That's only fifteen backstories/personalities/whatever to develop!

That's partially correct.

There's 15 classes and each one can be male or female.

Okay, so 30?

Not quite.

Say someone chooses a Male Black Mage for Marcia and then another male Black Mage for Errol. If those two Black Mages have the exact same backstory and personality, that's not realistic. So then we would need 30 for each hero, totaling out at 120, not counting the master classes, which would then add another 24. That's 144 unique personalities and backstories. I'm a solid writer, but I'm not that good. This isn't a professional undertaking. It's a hobby, and one I enjoy, but I'm not getting paid to spend hours and hours creating all those characters. And even just doing the bare minimum would be a lot of effort towards a comparatively minor area of the game; I'd rather focus my energy on the bigger items. That's not to say that, someday, when the game is much closer to completion, I wouldn't come back and add this, but all signs point to it never happening.

that is perfectly understandable, i realized how many unique characters would be made, and precisely for that reason i was never expecting you to do it, its just that when i said i liked to come up many variations of a similar character i meant it, but if you dont want others taking part in your game development then there is nothing more to it, regardless i will keep in tune to see what comes up next :)

Finding a Voice

im happy to see how its all going, and im happy that the main characters will have dialog, that was something wich bothered me to be honest, now if it was me (wich you arent, and im not saying you should be) i would DEFINETLY make dialog and even backstory for all the possible characters, that is because 1: with such a diverse and customizable cast each personality doesnt need to be super contrived or anything, it just needs to be interesting or fun, and 2: im a mad man who takes pleasure in categorizing and coming up with many variations of the same thing (in this case variations of party members), so it would not require a lot of efort or even time for me to do it, since i would think those things up to distract myself and kill time whenever i found myself bored or simply not thinking a lot at the moment, but as i explained that is not a trait most people share, but who knows? if you wouldnt mind i might even come up some rough backgrounds, personalities and dialogs for each character after playing through each chapter and then just giving you all of it, again, if you wouldnt mind me intruding on your project.

Priorities

author=Dyluck
As far as priorities go, animations can be inserted pretty late in the development process without too much problem, so you can always decide later. Although for a long game, it might be beneficial to plan ahead a little bit on the database, for example by copying some animations onto new entries, and then setting some specific skills and whatnot to specific animation entries.

this. this is a very good sugestion, if you have any inclination whatsouever to add some diferent resources latter on it totaly pays of to put in a little extra effort and do this so you avoid having to reorganize everything latter, especially if the game turns out to have hundreds of diferent skills.
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