SPHERE'S PROFILE

Final Fantasy IV Alter D...
A re-imagining of an alternative plot to the original story of Final Fantasy IV.

Search

Filter

Let's Play: Final Fantasy IV - Alter Destiny (Parts 01 - 03)

This is going to be very interesting to watch your reactions since you've never played the original game. Thanks for starting this LP! =D

Final Fantasy IV Alter Destiny Hype Trailer

author=Kristo450
how advanced are you now?


Do you mean how far along am I? Just doing the end boss, credits, bonus areas, and rebalancing some of the enemies. Shouldn't be longer than a month, maybe a month and a half max and the game will be complete. =)

Final Fantasy IV Alter Destiny Intro + First Battles

author=Tussin
i am finding Royal Air Force to be strange for wording in this old game. maybe change the text to Royal Baron Fleet instead? i know you want to use something instead of Red Wings so it's not overused, i just thought it could be improved a little :)


Actually that bit of dialogue came directly from the GBA translation, interestingly enough. I suppose I could change it to Royal Baron Fleet,or some similar connotation thereof. Thanks for the suggestion! =)

Boss Fight #2 Emberus

I must have this game. I...I must. There is no want any longer. This has become a need. I think I'm anticipating this game more than FF 15. Legit.

Final Fantasy IV Alter Destiny Trailer 1

author=RydiaMist
I definitely see a few differences in the plot. I can think of a lot of different places you could be going with it! I am looking forward to seeing how you mix things up besides just having different party members.


Thanks! I was going to include a few other scenes in the trailer, but they were far too spoilery. I'm going for a surprise factor here considering the key differences in the plot are probably going to shock a few people. I figured the first trailer would be a good way just to show off some of the gameplay and graphics.

Final Fantasy IV Alter Destiny Intro + First Battles

author=RydiaMist
Looks nice, you did a good job with a lot of the out of combat animations. Have you considered a mode 7 script to make the airship sequences look a bit closer to the game? Also, I've noticed that you are using FF4 PSP tiles for all of the areas, but it seems like not for the world map. Was this a deliberate choice?

As for the combat, your character sprites are very unique! Interesting choice to give Cecil a skillset rather than just Dark Wave. I think the only thing off I noticed was the abruptness of the attack animations. I think it's because your standard attack has no stepping forward or back, and you don't have damage set to wait for animation on your spells.

Otherwise, looking good so far! You did an excellent job recreating the scenes.


I've actually got the Mode 7 script already installed, and I could very easily use it for the intro, but then I felt I'd have to do it for the airship exploration of the Overworld too, and that would conflict with some of the events I've got on the overworld (like a waterfall that looks 'normal' amidst a Mode-7 background). Do you think I should just have the Mode-7 effect for just the intro since it conflicts with some event graphics on the Overworld?

And yep, that was a deliberate choice for the world map. I wanted a higher-res look of course, but also one that had a more 'retro' styling so that it gave a nod toward the SNES version without it having those graphics. Also, yeah I'm definitely going for an actual skillset for both Cecil and Kain rather than just Dark Wave and Jump. And you're spot-on about the abruptness of the attack animations, seems I forgot the stepping animation for the standard attacks (looks like I'll be inputting that right now).

Thanks for the feedback! =)

Final Fantasy IV Alter Destiny Intro + First Battles

Pages: 1