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Yes I noticed that after I uploaded it. I'll wait until you finalized your title before I make any changes
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Oh oh! the coughing nails is a referance to sam tokley's (the titlescreen designer) up and coming web comic. Thought I'll pay him back by advertising his fictional cigrettee brand :D
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Yeah I ended up scraping this map in the end.
And with the buildings I just edited them in photoshop, paint or just pixelated them myself. If you want I can upload the tileset in my locker for you
Edit: I've uploaded it in the my locker anyway, no real need for credit if you use it :)
And with the buildings I just edited them in photoshop, paint or just pixelated them myself. If you want I can upload the tileset in my locker for you
Edit: I've uploaded it in the my locker anyway, no real need for credit if you use it :)
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Well you know final fantasy games where they have that swirl thing before a battle.. well it's pretty much that.
Prepare is where the swirl starts and execute is where it finishes. Go to http://rmxp.tigerseye.uk.com/ as thats a pretty good tutioral site
Prepare is where the swirl starts and execute is where it finishes. Go to http://rmxp.tigerseye.uk.com/ as thats a pretty good tutioral site
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Knew this would come in handy... yeah just change the fliter's and experiment a little (put on a parrell process) and get back to normal when your done. Ive been using xp for a year now and it took till a few months back to realise that it was possible
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sorrry, I'll stop asking stupid questions and be more helpful. I noticed during the demo it was the standard colour tone throughtout, what you could do is during pivotal scenes you could change the tone to a more darker colour to signal to the player that it is a important scene e.g a enemy making his first apperance to grab the player's interest or a slightly brighter tone to show a new party member being introduced.
Just a thought
Just a thought