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Starless Umbra

author=dragonheartman
I've been meaning to post an archive of all major releases; you are welcome of course to share those too. <3

Awesome. I have a couple of different versions, even ones from before you began dabbling with DynRPG, and unless it's lost to data corruption I may even have a version of Dragonheart CH2 lying around somewhere ;)

But here is the latest (9.8.12) version of Starless Umbra I have saved away on a hard drive from before the current revamp. It's not a virus, I promise. Enjoy guys!

Edit: Just realized I left my save files in there, lol whoops. Enjoy anyway!

Starless Umbra 9.8.12 Download

Starless Umbra

author=Natook
author=ryan7251
author=Blindmind
author=ryan7251
0 of 10 episodes complete.....I got this feeling this is not ever going to be completed.
No offense lol, but that's a really awful attitude to have. Comments like aren't nescessary. We should be encouraging each-other in this community; especially people like DHM who have poured in nearly a decade of work.
Ok look i know this is a free game and it looks really fun and great but that just makes it more painful to see after a "decade of work" it has zero ZERO episodes done now maybe I'm missing something but does that not mean it's not even 10% done?
After a decade i would think the game would be close to being done or at least half way.
Anyway even if it is finished at this rate it maybe 30-50 years till it's done.
and by then i maybe died :(
sorry guy, this often happens with someone's magnum opus. this game has been gutted and redone several times, so a decade's worth of work doesn't necessarily translate to quantifiable linear progression. if you have seen his significantly older versions of this game, you'd be able to understand how impressive his updates are. the amount of technical feats this guy has accomplished in rm2k3 using events is staggering and eventually he came to terms with the fact that he has outgrown the engine to start his own. sometimes passion takes time

Agreed. You can actually go back though and experience more of the game the way it was, it felt like we were swiftly moving toward the endgame. I'm sure someone has an old version posted somewhere. I have it. With DHM's blessing I'd gladly send it to you.

The Cicatrix (Formerly Hero I: Ephren's Journey)

author=IAmJakeSauvage
This was actually really cool! It definitely reminds me of old-school Ara Fell (in regards to the quality of production). If you're going to continue working on the project though Loot Cave has a lot of stutter (I'm assuming because of the fog etc.) - and the day/night system didn't really do anything for my experience other than irritate me, haha.


Thank you so much for taking the time to check it out! I'm glad you enjoyed it somewhat. I agree about the Day / night system. Pausing everything to switch it was super intrusive but at the time I couldn't think of another way to have certain NPCs switch in front of the player's eyes, you know?

Should I do more work on it I'll look into Loot Cave. Thanks :)

The Cicatrix (Formerly Hero I: Ephren's Journey)

author=Tau
Hey man, grabbing it now!


Enjoy! Good or bad, be sure to let me know what you think. It's an old project so I'm not that attached, aka rip it a new asshole if you want. But I'm interested to see what people think of it.

The Cicatrix (Formerly Hero I: Ephren's Journey)

author=KoopaKush
Just came across this page, I'm loving what I'm seeing so far.

It's awesome as well to see another game of this stature being made with Rm2k3, subscribed for sure :)

Hi there, welcome! This was a game I started work on like 9 years ago. As time went by, life got busy, and my interests faded and changed.. it was hard to keep up. But the demo that I put up recently has a couple years' worth of work to enjoy. I hope you like it! If there's enough interest maybe I'll return to working on it, but for the time being it was Tau (poster above) that was interested in playing it so that's why I quickly polished a few things and got the demo back out :)

Starless Umbra

Aha, I have feedback as well.

Firstly, a few bugs/things I noticed:
-During the wolf escape/carrying Andoru puzzle, you can inadvertently block the path ahead/the block in the water if you place Andoru down in a certain spot (because you have him move one space in certain directions once he is placed on the ground. What I mean by this is that you place him, run all the way around and push the block into the water to create the path, and then you cannot step on the block because there's something in the coding preventing it. I guess it's not that big of a deal but you can waste a lot of precious time with this, and technically you'd be able to step onto the block and just press enter to pick Andoru back up anyway. Hopefully that makes sense. Also, I feel that there should be some sort of reward at the end, considering winning and losing ends with the same result..

-When eating in Arkor (first scene of Ch1) there is a typo: "how important your sister means to you." I feel as though it should be "How much your sister means to you."

-The chest in Arkor doesn't do your fancy new spinning animation.

-After the event with the bounty, the bounty sheet is back on the wall even though Reene took it and ran off. Also, during the crowd scene, a faceset is used for a man with blue hair (and rightfully so, he is one of the arkor npcs) but he is nowhere in the crowd, so it doesn't make much sense.

-I'm confused about the squats system. Is it supposed to be impossible at a certain point unless your stamina is higher? I got stuck somewhere between 7 or 9/20 and it just wouldn't go up anymore no matter how much I spammed enter.

-In the wastelandy world map battle background, one of the slimes is sitting on the tree. Just a little awkward.

-There's no sound/bgm for the hidden area on the world map.

-I'm guessing a lot of the monsters only have two movement facings (left and right) because you'd have to completely draw new up/down ones, right?

-I love how fast paced and zippy the battles are. I found myself enjoying them quite a lot (this is making me want to use dynrpg!).

-I'm going to miss the old version of events, but I suppose it's interesting how you are developing Reene now. She's more of a bitch though, which I'm not sure how I feel about. Old sweet Reene ftw!

-Though, with all of the changes you are implementing... it almost makes me wonder if there were even plans/plot/revelations in terms of what happened.. I mean in previous releases the church burnt down and Andoru blacked out, resulting in Clydan's cryptic "I can't tell him what happened." That mystery was always one of my favorites that I wanted to solve/figure out, but with the countless changes you're adding it's making me feel as though there never were any solutions or truths to be found/truths that you had planned out at all. It seems like they were just mysteries for the sake of mysteries and hooking the player. Cruel!

I was really concerned with your decision to continuously backtrack and with how long it would take for you to actually get to the ending, but I am really enjoying the tweaks and gameplay additions. Awesome job. Being a veteran player though, the new plot is bound to sting a little.

The Cicatrix (Formerly Hero I: Ephren's Journey)

author=DominatedMind
Definitely looking forward to this, thanks for making this Sedar; can't wait to play the finished version someday =]


author=CrazeGirl555
This game does look interesting, is it coming soon? Anyways you earned a sub.


Thanks guys! Glad you're excited! I can't wait to release it, sometime very soon of course. There really isn't much more to add to it, I just want a handful of friends to play it first. It's at the spot I was intending to end it at, the mechanics are just about there, etc. So very soon! Keep your eyes peeled haha.

Everlasting Journey

Ahh okay. I should have figured something was preventing that.

Everlasting Journey

author=PepsiOtaku
You can actually. The "Escape" command is below Items. The "Run Away" command below AutoBattle isn't used. I'm gonna at clear out the latter one in the next release since I can't get rid of the entire Fight/Autobattle/Run section.

Why not just use Cherry's Auto Enter Battle patch? That way you force lazy players to battle. It completely removes the "Fight/Auto/Escape" box.

Mapping Contest #1

Yeah, the rm20xx version didn't work for me either, it always just freezes at the title.
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