STOIC'S PROFILE

Designer, producer, cool dude
Master of the Wind
An episodic superhero role-playing game

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Master of the Wind

author=webgrunt
author=Stoic
You are almost there. Perhaps there is a section of the room that you could stack the two smaller boxes on top of?
Got it. Thanks! This is probably the most epic of RPGs. The story is intricate and vast. Character backstories are rich and detailed. I can't even imagine how many hours of work must have gone into this...

Thanks it took several years but I'm glad to see over a decade later people are still playing it.

Master of the Wind

author=webgrunt
There's a room where you have to light the torches, but bats keep flying by and blowing them out. There are three boxes, one tall and two short. You can block one path of the bats with the tall box. The other path can't be blocked because the short boxes aren't tall enough...is there some way to stack them? I've tried everything I can think of.


You are almost there. Perhaps there is a section of the room that you could stack the two smaller boxes on top of?

Master of the Wind

It looks like a permission issue. Try launching the game as Administrator. That seems to have resolved the issue for other games with similar issues.

Cope Island: Adrift

author=zDS
The using skills without sufficient points and nothing happening is kind of a deal with the devil I made. See, it greatly makes the game flow smoother. It's so you can predict when points will be added so you can use skills without waiting for the next turn. I'd rather have a message that appears that says "You did not have enough Weapon Points." or something but I don't know how to lol. It's a weight on my heart. :S


I realized that later once I was able to act more than once per turn which made combat feel much more tactical. But the lack of feedback when I tried to use a skill and didn't have sufficient points didn't sit right with me. If you need help getting that implemented send me a DM and we can get that weight lifted. <3

Cope Island: Adrift

This game has come along way since the 2014 entry. I was happy to see that when I beat the game I had barely scratched the surface. I need to play more to write a review but I'm very intrigued how the routes you take affect the outcome.

Some random notes:

Nice low res pixel art. Really nice music.
Lock description weapon has an extra o
Sfx are very low volume by default.
Maybe a way to personalize the experience more like in Earthbound in the beginning?
You can use skills if you don't have enough power but nothing happens? Not very good feedback.
Passability error on bottom of beach trial map: https://www.dropbox.com/s/tdlqhlm8rrvvcmh/Screenshot%202019-06-10%2018.55.40.png?dl=0
No good indicator of which turn you're on. If you back out of a turn you might not realize which one you're on.
There is a lot more to the game after first beating it!
The droplet turning into flood surprised me. Love the new music!

Master of the Wind

This sounds like the same issue a former poster was having where the switch that toggles between the past/present in Volrath's castle never got turned off causing issues later in the game. If you send me your save file I'll fix it manually.

Master of the Wind

Sorry it took so long. Here is your save file with the fix:
https://www.dropbox.com/s/hsnouev84u8swr5/Save1.rxdata?dl=0

The switch that toggled between the past/present in the Volrath's castle section of Arc V never got flipped off which was causing issues.

Master of the Wind

Hi hiotrcl. It's been awhile since I've looked at the project so I'm not sure what could be causing the issue. Could you provide your save file? I'll take a look at it in the editor and see if I can troubleshoot it. Thanks.

World Remade

author=NeverSilent
What a shame. I can't say it's been entirely unexpected, but knowing how much work, time and money you guys invested in this project, I'm still sad to see it go.

It was still a fun project to work on at the time so I don't regret it. We didn't actually invest that much $$ at all. Mostly just for custom music.

It's not that the project was taking a toll on my health. It was that I couldn't produce work to my standard in my condition. Forcing myself to put out subaverage work isn't good for anyone. Things have been on an upward trajectory for me lately so maybe I can get back to gam making sooner than later. :)

World Remade

author=Volrath
We just didn't have the means to maintain the level of quality we had established in the first part and the fact that people didn't really seem to be too into it didn't help. I hope the story will re-emerge in some form in the future, though that will look like is unclear to me.

This isn't really the reason work on the game was discontinued. For me it was a combination of my poor health and also not being happy with the direction the game was going in. There's actually a huge chunk of unreleased content, including an almost completely finished dungeon and new enemies and cutscenes. Maybe someday we'll package it together for people that are interested but it's challenging because there were a lot of unfinished scripts and I'd need to string together the content into something playable.

I haven't been too public about it but my bad health has been preventing me from taking on creative projects the last few years. Perhaps I'll share more about it someday. I think it's pretty safe to say that this incarnation of the game is dead though. Maybe it will return in a different form.

@Beldarius Thanks for being a supporter of ours all these years btw :)