STOIC'S PROFILE

Designer, producer, cool dude
Master of the Wind
An episodic superhero role-playing game

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Can our art DESTROY us?

I've been thinking about this ever since my left hand started acting up. For those who entered the 2014 IGMC I'm sure you had to make a lot of sacrifices for your entry. Time, attention, energy, perhaps money. I tracked the time I spent on my entry and it equated to almost 2.5 full work weeks! I had to say "No" to my family on a few occasions to make sure it was finished in time. Energy-wise I actually felt better than ever. I could work all day and sleep only a few hours and still rewake rejuvenated. Especially near the end. But that adrenaline rush wore off after the contest and left me in a dazed state for a week or so where I got almost nothing done.

The biggest cost though was physical. Working at my desk for long stretches at a time with my forearms resting on the edge of the desk put a huge strain on my median nerve. By the end of the contest my left hand was numb. A few weeks after even if I work for more than a few hours it becomes tingly and even painful. Yesterday, I was writing a blog post and so much pain was shooting to my left hand I just had to stop and see my chiropractor to help relieve some of the nerve stress.

I'm taking it easier now while it heals up. I actually wrote this post initially by hand to minimize editing.

So can our art destroy us? While it is very fulfilling it also has many tolls and not just the ones I mentioned here. I'd be interested to hear if other RMNers have suffered either physically or otherwise because of their craft.

Master of the Wind


Presented by: ArtBane and Volrath



Downloads

Super Pack
Super Pack Non-RTP (doesn't require rmxp)
Arc III
Arc IV

Note: The Super Pack contains Arc I and Arc II of the series.

Walkthroughs

Arc I Guide
Arc II Guide - In Development
Arc III Guide - In Development

Story

Welcome! For those new to this project, Master of the Wind is a superhero game which takes place in the fantasy world of Solest. It is a story told in seven chapters, referred to as "arcs." (You know...like story arcs. It makes sense once you think about it a bit)

Cade Mistral and his best friend, a skeleton named "Bones," work as armor merchants in the beautiful seaside town of Port Arianna. Unbeknownst to the townsfolk, Cade also protects them as the spear-wielding wind mage known as Shroud. Bones joins him as Stoic, a mighty undead warrior who has lived through roughly one thousand years of history.

The story begins with our heroes keeping their fellow citizens safe from smaller threats like robbers or the occasional vampire. However, when larger and more organized foes begin to descend on their humble home, our heroes realize they are in for more than they bargained for. They will have to make new friends, confront deadly foes, and travel all over the world to deliver justice once and for all.

Main Characters


Cade Mistral/Shroud: Born to a family inherently skilled in wind magic, Cade Mistral is a passionate and highly principled person. After years of wandering alone, he treasures his friends and his job as an armor merchant in Port Arianna. When the town is in danger, he grabs his spear and readies his wind magic, becoming the crime fighter known as Shroud.


Bones/Stoic: Though he goes by the name "Bones" in Port Arianna, Stoic the skeleton has lived through about one thousand years of history. He is a deeply private individual, but shares Cade's quest to keep those around him safe from harm. He also has quite a temper, and enemies tend to fear him a bit more than Shroud.


Finley Donner/The Baron: Cade and Bones's next door neighbor is the ultimate "straight shooter." The combination of his earnest honesty and complete lack of manners can often prove explosive. However, Finley can sometimes display a surprising amount of insight, and may find his true calling as "The Baron."


Auburn Iliaca: A free-spirited bodyguard who catches Cade's eye when she struts into the shop one day. Beneath her charm and confidence lies a warrior's resolve, but she makes no secret of her desire for a less violent lifestyle.


Laurel Hargrove: A young telepath being groomed to lead her hometown of Boreal. She joins our heroes in a battle against the villainous Ember Mages, though her modest dignity contrasts sharply with the loud and strong personalities of the others.


Gino Toro: A local blacksmith who designs weapons for Shroud and Stoic. This gentle lover of nature is the only person who knows their true identities.


Don Kovak: The owner of Equipment King. He moves into a huge mansion on Blue Tide Estates while trying to endear himself to the citizens of Port Arianna. Given the threat he poses to Torto's Shop, Cade and Bones are hardly his biggest fans. Kovak is a master of public relations, however, and will not be easy to expose.


Vec: Kovak's assistant. Many are fooled by his dull personality, but that hides both a cunning mind and impressive battle skills. He also serves as one of the primary mediators between Kovak and The Hand.


Ketsu: The leader of the mysterious cult known as The Hand of Arcadius. He often intimidates others by remaining eerily calm and composed, even while angry. The full scope of his plan is unknown, but for the moment he prefers to remain in the background as his subordinates carry out the early stages of it.


Gabriella Robin: A proud student of the Sacred River Monastery. She is very skilled in holy magic, but discovered the limits of her abilities after a disastrous battle with Stoic. She and Cade become unlikely allies and her true priorities are revealed.


Sparrow: After a lethal battle at Fort Drake, Sparrow became Shroud's most feared enemy. On the rare occasions that he appears, he strikes quickly and with a ruthless efficiency. His true identity is still unknown, though clues may be found in his strange abilities.


Touten Corps: Led by the former orc general Cyneric, the Toutens are a gang of thieves whose membership is composed of non-humans displaced by the now defunct Gallian Empire. They take a very traditional approach to their mischief ("honest dishonesty" if you will) and Cade has a history with them.

Screenshots

















You can also find more information on the game at our website:
www.masterofthewind.org
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