STRANGELUV'S PROFILE

"Male....Female...what does it matter? Power is beautiful, and I've got the power!"

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Spike Lee's The Twilight Zone Review

I opened this game like 10 days ago. It was extremely embarrassing. But thank you for the kind review.

Wyesse Review

Thanks for this review, man. I remember making this when I was 19. I'm 32 now and RM is way behind me, but it's good to see people are still finding some enjoyment from my old creations.

Leo & Leah: A Love Story Review

Woah! Thanks a lot for playing, man, and for the great review! Also yes, I did appreciate this :D

Spike Lee's The Twilight Zone Review

Wow, I just saw this. I'm... I'm impressed. A fitting tribute to a.. ghost in a shell. I followed Spike Lee's advice. He said, "Do the right thing." So I made this game.

Leo & Leah: A Love Story Review

If only games could make themselves...

Leo & Leah: A Love Story Review

Thanks a lot for the review! And holy crap, even I didn't know about that abuse strategy :O

I can see why some people would say the game is too short. And that some people would say that it's the right length. To me, if I could've found a way to make the gameplay more interesting, it would have been longer. Unfortunately, my skill doesn't extend past a tweaked RM2K3 DBS and simple mini-games. I also was afraid of making the story drag and I think instances of this is evident in Chapter Five. However, some thought it ended too abruptly also...

ah, decisions...

I am glad you enjoyed it altogether!

Leo & Leah: A Love Story Review

I don't mind the vague spoiler-ish stuff. And yeah, there are moments where I wanted to parody the whole "rescue the princess" plot. The situations keep getting absurd but you have to keep going.

I made Leo silent because I wanted people to pay attention to the secondary characters. Also, most silent protagonists are basically just vessels for the player. Usually, they don't do things the player doesn't expect... which I didn't want to be the case here. There's also a lot of NPC's who also talk about love and the sub-plots that Leo gets involved in are sometimes related to love (Zinn and Zara and Queen B, Chapter 4, the two birds).

I sorta aimed to have a "wind-down" effect coming down to the end, especially with the music. While it's upbeat in the beginning, the tempo is slowly being reduced until it's just a hum by the last chapter. Same with other aspects of the story and environments. I guess I put more thought into this than I am willing to admit.

Leo & Leah: A Love Story Review

You signed up just to write a rave review? Uh-oh! People might think you're me!

Concerning the review, I agree with the gameplay section, especially the Marsh backtracking. Even when I was testing, this was a hassle for me and I admit, I added it for unnecessary "padding". But I was expecting people to use the Fading Smile move through the Marsh parts if they got frustrated. But yeah, that was a bad move since I made this game with the intention of "fun".

Anyway, I'm glad you enjoyed what I had to offer! And thanks for the review.

Leo & Leah: A Love Story Review

Thanks for the review! Except:

Leo isn't the only one having a problem, pretty much any sentiment creature (as well as some creatures which shouldn't be sentiment) has it's own problems.


I think you meant "sentient"?

Glad you enjoyed the game. I see it had the same problem you thought A Home Far Away had; supporting cast outshining the protagonists. Maybe if I ever make another project, I'll put more focus into the main characters! I guess when I set out to make this game, I just wanted to make something stylish and fun and have (easy) battles that definitely cannot be won by "mashing buttons". And.. I've been wanting to experiment with a "Mood Whiplash" for quite some time now. I don't think this game would have been the same without those scenes...

The Heirs of Techcatl Review

Wow those graphics are really impressive. I wish I could draw like that. The black tiles really kill it though, yeah. I'll try this out. Cool review.