Chains of Fate
A classic-style RPG focused on choice-making and decisions!



Bugs and Glitches

Fixed a minor glitch where Li-Lin's face graphics would not display the correct image during the bandit leader fight. Now working on more content~!

Bugs and Glitches

Your lag issues are due to the fact that this game is VERY demanding (I'm using over 20 plugins!) and it can slow down on lower-end computers on occasion if too much is going on. I'm working on streamlining it so it plays better, but this tends to be a problem with RPG Maker MV in general... :/

As for the stats, yes, I did rebalance the heroes' stats. That is the difference you see in Ashe's stats. As for your forest difficulties, it can be a very challenging journey if you are less than level 5 and have not learned Bolt, Thunder Blast, and/or Desperate Edge. Desperate Edge and Thunder Blast (Plasma Blast in trance mode) both get stronger the greater the difference between your max HP and current HP. Thunder Blast and Plasma blast will also factor in your max and current MP difference too. (Note: Starlight, Infernal Strike, and several other "unique" spells work in a similar manner.) Bolt works well on the bats (both Red and Blue) who are are weak to lightning attacks. The Blue Slimes frequently drop healing items, and are weak to lightning as well. If you manage to learn Shriek from the bats, it makes a nice group attack, handy for wiping out low-level enemies. Try grinding in the forked path, as the healing point is right nearby. I tweaked the escape ratios to increase bit by bit if you fail to escape, so don't be afraid to run if you need to. Try to defeat a Packrat if you find one. The Packrats will run away at the first opportunity, but they give a nice load of money if successfully defeated. (You will start to find ways to spend said money in the next update...)

I hope that helps~!

Bugs and Glitches

Thank you for the bug reports. The difficulty glitch has been replicated and occurs due to a balance adjustment in the 02/11/16 update. As for that second glitch, does this only happen with older saves? I can't replicate it...

Bugs and Glitches

Bugfix Log
UPDATE 01/08/16:

* Fixed a major progression bug that somehow appeared involving the male hero.

* Fixed typos again.

* Extended the forest branch again. Work to begin on the plains branch...

UPDATE 01/08/16:

*Fixed several more typos.

*Note: A bug involving story progression with the male hero has been discovered. It's unclear if it appears in all versions, so a new update fixing this will be posted tonight.

*Fixed a glitch where the Chancellor would forcibly swap positions with the hero. Unfortunately, this came at the cost of the party-swapping ability. It's a temporary fix until I figure out exactly what happened...

*Working on expanding post-castle branches. Expect a release by end of month!

UPDATE 12/28/12:

*Fixed several typos.

*Fixed the slime quest... again. Apparently adding more slimes broke the quest detection during the fire scene. THIS SHOULD FIX THAT CRAZY THING FOR GOOD NOW!

*Added several more new trance skills.

UPDATE 12/22/15:

*Removed RMN hosted version due to .zip splitting issues.

UPDATE 12/21/15:

*Added a new scene in the forest branch.

*Fixed a major glitch involving the slime-killing quest. Also added one more.

*Added several new skills and rebalanced certain enemies.

UPDATE 12/17/15:

*Added the ability to use Aura Burst after the Heretic Acolyte fight. Have fun transforming~!

*Something in one of my updates broke the bonus area earlier. It is now fixed.

UPDATE 12/16/15:

*Yikes, what a snafu! I think I accidently forgot to reset the start point after implementing a test zone. If you started off in a field with a bunch of random stuff, please talk to the sword. Alternately, download the newest update. Sorry about that! XD

*I have added a new branch to one scene. It was accidently broken during an update, but should work now.

*I seem to have accidently forgotten a file during packaging. That's fixed now and a new update is out.
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