SUBZERO_DRAGON'S PROFILE

Chains of Fate
A classic-style RPG focused on choice-making and decisions!

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Creaking

SPOILER FOR THE MAZE!

If the lantern is on, you will trigger battles. If it is off, battles should not occur, making the exploration easier. Also, you need to shine the lantern between the dragon statues in order to see where to go.

Also... that particular party member doesn't NEED to die. If you skip a certain switch, he will live. The final boss has a horrible, game-ending spell that can only be interrupted by a certain item he can find. It also is extremely low on HP, so if he died, just kill the Guardian of The Gates first.

Edit: Ack! I accidently uploaded this version that had a severe mapping error! That's what I get for submitting a game while exhausted and sick. The new version 1.2 should actually work. Sorry. >_<;

Creaking

I agree. I'm a fan of challenges,especially in horror games. I've been known to be a little sadistic in my game challenges sometimes, but I wanted a balance so players don't get pissed and just quit.:D I hid a few tricks to make it easier in here. Hints are dropped as to what one is, but another is a bit harder to find. See if you can find the easier way! (Or don't if you want the original challenge, muhaha... )

Swap in the Middle with You~

Yup, I swear I get some of my best ideas when I'm tired or sick, haha! Cruel little trick my muse likes to play on me...

Creaking

After one final playthrough, I noticed a glitch where the one boss *Minor Spoiler* (The Guardian of The Gates) will never cast its apocalyptic spell. Oops. I've uploaded a fix, though it's not a game-breaker.

Swap in the Middle with You~

author=pianotm
Well, I don't know what to do. I've got a game breaking glitch I can't fix.

Shit. I might have to skip the whole map. It's that bad.

Edit: Is this a normal problem? I have a tile that no matter what I set it to, it's impassable. Nothing I do will make it passable. So I tried using a different tile. The new tile is passable and working properly. Relaid the other passable tile, and it remains impassable.
Are you using Ace? I had the exact opposite problem while working on a friend's project. Crazy tiles went passable no matter what I set them to. (Not good when you need an impassible cliffside.) The only way I was able to "fix" it was to copy the chipset from another project. Luckily it was just a vanilla RTP chipset, so I didn't have to putz around with redoing pass-ability much. I hope that helps~!

Swap in the Middle with You~

Craze and mine's gamepage is up now. Enjoy~! http://rpgmaker.net/games/8688/ Hope it's creepy enough for ya, Craze. The scenes in the dungeon-maze were inspired by a fever-dream I had about your game! Guess that illness was good for something after all. ;D

Swap in the Middle with You~

Thanks for the sympathy, Liberty. I may just need to ask for that extension, especially if this worsens...

Swap in the Middle with You~

I've submitted my game, just in time. I'll try to get the game uploaded ASAP as soon as it's no longer pending, but I honestly don't know if I can. I've caught an incredibly nasty case of bronchitis, lost my voice completely, and have been vomiting up blood since this morning. I'll do my best to get this out anyways. I'm nothing if not persistent! I'll post the linky once it's ready...

Swap in the Middle with You~

I've almost finished too. I've got the ending planned and everything (but not put in yet). Just a few more puzzles and I'll be on to final polishing. MV doesn't seem to like my backup laptop much though. Lag-tastic. >_< I'm jazzed to show it off when it's done!

Swap in the Middle with You~

Battle balancing is a pain in the butt. That's the main reason the first half I wrote uses a level system that automatically powers up the enemies based on the party's average level.