SUPER_STUNNER'S PROFILE

Search

Filter

A 'Scan' skill in RM2K3?

post=110364
post=110294
post=110293
Skill would be infinity easier
Good luck finding out who was targeted.
Branch: If monster is the current target.

Doing it skill based means you need to track the users current MP and their new MP after the skill was used. Subtract it, and if it's equal to a certain amount, then your scan skill initiates. No other skill can have the same MP requirement as the scan skill. All of this must be done through battle event pages. That's for scanning one enemy btw, not all.

Or you can just make it an item and be done with it.

That doesn't work, if you have less monsters (example if a monster dies) than you made branches the system will crash that a monster does not exist.

I made a custom monster selection system within the dbs, but for now I keep that code inside the borders of my own game.

Hi there

Yeah, I guess I can share some information.

I'm currently graduated for networking infrastructure design. I live in the Netherlands and I'm searching for a job. However, due the bad economy it is pretty hard to find a decent job.

Besides of that, I like to go out, play rpg games, I go to the chinema almost every week and I also film DJ's in a very big club/disco close to me that will be later made in a cool movie for their website.

In my spare time I'm making websites and flyers for small companies. I do this do something meaningful in the time that I have no work. Of course I'm also polishing and finishing my game Final Tear 3.

Hi there

Hi, I would like to introduce myself. I'm Stevie v.d. Laar and I have a love for RPG games. In the year 2000 I discovered a program called rpgmaker. That made me decide to make RPG games myself. In the last 10 years i have created 3 games and the last one will be released soon.

Pages: first prev 12 last