[RMVX ACE] Yanfly's Follow-Up Skills and using eval

Yanfly's Follow-Up Skills script let's you use eval but I can't understand how to do it

For example, I'm trying to have a condition where if the actor has the state 43 it uses skill 264, but if not it uses 157. This is what I tried:
<follow up eval>

a.state?(43) ? 264 : 157
</follow up eval>


[RMVX ACE] Poison damage and battlelog out of sync

For some weird reason, the party takes damage from poison after the enemy turn ends, but the continuous damage message shows up after the actor executes it's action
I tested this in a new blank project and it seems to happen there too!

So what happens is:
> Player attacks
> Log shows "Player takes damage from poison" (but he doesn't)
> Enemy attacks
> Player takes damage from the poison but the log says nothing about it

Any ideas on how to fix this?

[RMVX ACE] Heal when changing equipment

I want the player to be at full HP at all times out of battle, so I made a parallel event that heals the player. This only doesn't work while I'm in the menu, so if I change equipment and increase the player MHP, he'll be below max until he leaves the menu

Is there anywhere in the script where I can make the player heal after switching equipment?
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