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author=Link_2112
not specific to your kickstartr, but the whole idea in general. i don't get why someone would give 200 dollars, or a really high amount. especially for a game. we're not all Mitt Romney's and life is expensive. i mean, i feel that paying 60-70 dollars for a new ps3 game is a little expensive and in the end not always worth it. i rarely buy them(ebgames, i love you). its nice to support someone but it seems overinflated in most cases, especially for the reward benchmarks. do people really have so much spare money and nothing better to spend it on?

best of luck though. your stuff is cool and setting a good example for the kind thing that deserves money from kickstartr. if you fail, i will lose all remaining faith in this whole concept


Yeah man, I totally understand that as well. I don't know what to think about it. Some people donate just for the rewards, some people donate just to see the game finished, some people donate to just support indie dev.

Unfortunately it's like, the only viable option to get a small budget to finish a project is through KS. Game dev is exploding but derr aint no programs to financially support them.

Thank you dude, I appreciate it. Various insight and opinions are always accepted.

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author=Touchfuzzy
I linked your kickstarter on the RPG Maker official EN facebook page, Good luck!


thanks a lot, buddy. long live vidjagams.

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well, it's alright. i am sure wip will vouch for you...

Pre-release TRAILER

you did a really good job on this. blending art and a unique concept. seriously, great job. i like how the fox does a cool backflip.

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yeah, it's been pretty staggering pleading with sites to give a plug. it's like, you can only feed so much content to people and they just end up showcasing something else.

going around and pushing something on people is never a cool thing to do. it's pretty disgusting showing up in a community and dropping something and hope people might find it worth checking out.

the larger sites are that much more skeptical, and the standards are kind of absurd. people have every right to be skeptical, kickstarter is very saturated with stuff.

it's hard to explain to people quality control. they don't really grasp how difficult it is to produce content like art, pixels, designs, etc. i dunno bud, it's going to be a toss up. thanks for the comment though, i appreciate it.

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author=mellytan
damn brah move the printed tee down to $50 thats like free advertising for you too ya know


hmph. well, i was able to change the rewards that haven't been taken yet. what i was able to do is:
75: npc creation
100: t shirt+digital artbook
200: printed artbook

i wanted to knock down um, npc's to 50 and 75 for the t shirt, buuuut i can't edit rewards taken soo, s'a bumma.

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yeah, i wanted to keep stuff in the realm of realistic. like, seriously. if people donated, i would love to give people all this cool swag, neat stuff, etc. just for trying to help out.

the tiers are put in place, because i felt the pricing is stuff i can actually do, and give peopl,e not just say "well donate x amount and you get free ipads" or something.

the physical stuff is actually really expensive for a reason. i think a really big goof on my part is not having npc's available to people in a lower tier.

also, i'm almost certain kickstarter supports projects from the uk now.

i wish i can change it, but you can't alter the tiers once they're made. but, if you do donate, and if you want your designs in the game, just email me, and i can find a place for it.

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Thanks bro. I really appreciate it. Yeah, everything is custom so far. The music guy evan, he does great work man. I had a friend show me his stuff and I was like, this is vurry good. Hopefully if this succeeds we'll have a really nice soundtrack available for people to have.

Yeah, I've been getting a lot of emails about the battle system. Hopefully by tomorrow I can address that in a video. As we all know as RM designers, battle mechanics alone are a totally different game scope.

The battles are really clunky, I didn't show them because it's not fluid at all right now. We have RM designers here who focus on their whole game experience on balancing battle mechanics.

Battle mechanics are core gameplay mechanics in an RPG. It's something that I don't exactly want to dive into and bounce back and fourth with. But, hopefully I'll address the battle mechanics possibly later tonight or when I wake up.

Thanks for your post, dude. Like really.

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Yeah. I mean, there are plenty of things I can showcase. It's unfortunate I couldn't simply produce a demo before hand.

I've debated with many people over the trailer, and it's incredibly subjective. Like, it's really really difficult to pin point what works.

When it's something like an RPG, it's difficult to keep people interested. I tried to cut out a lot of scenes that had to do with text, just to get people interested.

I mean, I understand where you're coming from. It's a really good suggestion. I'll probably do a couple play through videos, but I mean, the content is so clunky, and it can't be polished until later. I'm a big presentation person.

I mean, it's a slippery slope, because an RPG is exploration and text. And unfortunately it's hard to wrap people into that. RPG gameplay is basically move char for 20 minutes.

But thanks for the suggestion. I'll be sure to see if I can squeeze something in. What's terrible is, you won't do everything right. It's like, you want to produce a game, but you have to be an advertising expert, know people in high places, etc.

But yeah dude, thanks.

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it's okay dude. i appreciate it. spreading the word is just as powerful as donating.

speaking of that, yeah spending the whole day emailing big dev sites in hopes they put it up on their sites is pretty crazy.

advertising is arguably the worst thing to do, and i can totally see why people get mountains of money to do that. it's awful.