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RMNCast 6 Design Topic: Turn-based and Active Gameplay

1. Which do you prefer? Do you like to strategize and take your time, or do you like to shoot terrorists in the crotch while things blow up around you? Or do you prefer hybrid systems such as most Final Fantasy games?

In RPGs I love to strategerize and because of that I prefer turn-based RPGs. I hate when I don't have time to plan out what spell/skill I'm gonna use, and I especially hate it when the action continues while browsing the Item menu.

Hero: *Is seen rifling through an item bag*
Monster 1: Hey Bill, they're distracted...lets attack 'em now!
Monster 2(Bill): Appalling! That is not very sporting like, let us wait 'till they are done!


Sure it's more realistic to have monsters attack while you look at your inventory or skill list, but is it more fun? Not for me it isn't.

As for other genre's I'd say I like my FPS' to be action packed as that's the reason I play FPS' in the first place. Same goes for platformers and adventure games.

2. Which game has your very favorite implementation of turn-based or action gameplay?

Valkyrie Profile. Not only is it turn-based, so I get to plan out what I want to do, but I directly control the timing and attacks of each character! I love the control and strategy of timing each persons attack depending on the skill they're using so they synergy with the next party member. Plus it's fun to watch! Then there's the whole Purify Soul section of super-attacks...I just like it. Xenogears and the Grandia series also get a nod from me as well.

3. Is there a style you hate? Some people get anxious and bored in turn-based games. On the flip side, some people get bored if they don't have time to make strategies.


Ridiculously complicated/convoluted/boring simulation games. I'm talking about games like Steel Battalion or Master of Orion 3: Revenge of Excel. I don't want a game to feel like work.

4. Which game's implementation of turn-based or action gameplay do you hate?
Quest 64. Yeah, just no.

5. Even in styles you prefer, do you have boundaries?

Yes, slow and repetitive gameplay. No matter what genre or style it is, if it forces me to do a lot of backtracking or go through long and repetitive battles/fights where I start to question "Have I been here before?" I get testy.

Valkyria Chronicles

author=Craze link=topic=2658.msg49764#msg49764 date=1228732513
Also, BLiTZ is a worse acronym than FOE, like, seriously.

Hahaha! Yeah, terribly forced acronyms aside this game is really fun! Any fan of tactic based games will pretty much enjoy VC. The art direction is really beautiful to see in motion, however you have to be able to at least tolerate anime.

If anyone has a PS3 I'd recommend downloading the demo off of PSN if you haven't all ready. =D

PS: Go Fluvians!

Oh no its Ocean

Woo Leo! Awesome job on them all. I like that you all ways include how many colors went into the scene. It's amazing to see how so few colors can produce such a vibrant effect.

PS:Go Leo!

The CTRL+V Topic.

"Tarkovsky's Stalker"

I don't even remember copying that...

File Sizes

Aye. Personally file size means little to nothing for me. With the modern age of broadband I can easily download files in the background whilst futzing around. As long as it catches my attention it will get downroded.

What does it take for you to work on your games?

The game making process itself. The satisfaction of seeing what was once just ideas, become reality, usually inspires me enough to continue trudging on.

If all else fails, I've been known to take a sip from the magic elixir called alcohol.

Screenshot Schmeenshot

Kentona: I like the one on the left, it'll be easily visible even when traversing the snowy white areas. On a side note that is one pimp World Map! (I see Italy complete with Sicily. >_> )

Working Out. Also: Stats. Get off your ass and join in!

Cool, I didn't know how a topic like this would fly, so I never made one.

Well, I go to the gym about 4-5 times a week, time permitting. Most of it is lifting for power, though I do throw in 3 mile jogs twice a week also. I prefer free weights and bars vs. tension cables etc., as the oldschool methods help with coordination, wrist strength and sense of awareness. Form is key too.

author=Max McGee link=topic=2619.msg48552#msg48552 date=1228249523
In my opinion, the problem with exercise is that it is very embarrassing to exercise when you are even a little fat. Any physical motion feels really awkward and humiliating.

Yeah, I hear ya' but if you don't start somewhere nothing will ever change. And that's only if you're not satisfied with your current weight or it poses some health risk. Hell when I started lifting in High School I was a skinny ass kid. It was pretty embarrassing being all uncoordinated around the weights and only being able to put up "girly" numbers. But now I'm at a more healthy average after years of commitment. /cheesy motivational speech

Just in case I don't come back...

All I have to say is you've been a help to the RM community, not just RMN.

Take a breather for awhile and come back when the heat of the moment isn't clouding your judgment.

I may not know you personally, but I've seen you here and there for a long ass time and it'd be a shame if you gave up now.

Final Fantasy 6 Character Set Edits

For some reason I swore I had many more FF6 Edits than I actually had, but most were FF6 styled characters from other FF games. (Squall, Rinoa, etc.)

But here's one that you shouldn't be able to find anywhere else. I know it's a pretty obvious Locke edit, but it's oldschool work. I haven't tried my hand at character spriting in a long time.


Also, here's a link; there's some FF6 edits by UPRC and whatnot.
http://charas-project.net/resources.php?wa=0&lang=ru&area=2&offset=1&howmany=10&fsearch=FF6

PS: I have every NPC ripped from FF6 if you need those as well.