TEROZU'S PROFILE

I'm less of a newb, now more of a noob :b
I love video games, they've gotten me through some hard times, I want to, someday, make a game that does the same for someone else.

I take commissions, and though I'm still building a Portfolio, you can check it out here: https://www.deviantart.com/terozu/gallery/68848879/Portfolio

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NVM I'm a blind idiot.

Nevermind noticed there is in fact a demo and I'm blind as a bat.

Simple Ground and water Tiles

author=SirLuxon
how do I download these?

You just right click and save them as .png files to conserve the transparency.

Does anyone know of a way to displace sprites based off cooridinates?

Oh, I forgot to mention I'm using MV for this, I'm sorry!

I could probably look into the games code and try to find where the pixel displacement for certain characters is and try and use that, but I don't know how...

Does anyone know of a way to displace sprites based off cooridinates?

This is for RMMV - sorry i forgot to specify that!

I know that using '!' before a sprite name indicates it should ignore the displacement effect meant for characters, but is there any other way to displace sprites in the default editor?

For instance, If Event1 is at cooridinates X,Y, then displace the sprite so many pixels up, down, left or right?


When you first arrive in Dali Village in FF IX the game has a low camera angle, and you can see the children running into the background. I'm attempting to recreate this type of effect using hand drawn maps, but I need to be able to displace sprites to the left/right and up/down as they move into the background of the image, so even though their position is at the top of the map, on camera their sprite is displaced to the proper position.

I'm pretty sure it's not a default function and I'd need a script for it, but I can't find anything. Did find one thing about screen effects which I think'll come in handy though. Pixi Filter Controller to be specific.

Could a music maker/composer tell me what they think of this?

Being honest, I do not know what a lot of the words you just typed even mean.

I am very new to this.
I tried lowering the Tempo but I didn't like it when I made it slower, nor did I like it any faster.

Making it slower makes it feel weird and more drawn out to me, while making it faster causes it to drop the eerie vibe.

The program I'm using doesn't have Koto as an option, the closest thing to it I think for the twang would be the Sitar.

I think I understand the idea of a contrabass?
https://rpgmaker.net/media/content/users/67026/locker/Eerie2.ogg
Does something like that sound like a general improvement?

I don't know what a sound font is and the only thing google gives is a MIDI brand.

Could a music maker/composer tell me what they think of this?

It's my second attempt at making a song, and although I like it and it has the eerie vibe I wanted, I don't know if I've messed up because obvious bias.

Intention was an eerie piece for a haunted wood.

Any tips for music making in general?

https://rpgmaker.net/media/content/users/67026/locker/Eerie.ogg

[RMMV] Mode 7 Battle Scene?

I'm looking for a Mode 7 battle scene. That might be hard to understand so I made a mock up using the Ultra Mode 7 plugin
The plugin:


Mock up:


Basically, I want a battle system where the battle back is in Mode 7 and I can use Parallax to show background scenery. There was a script like this for XB for an Ar Tonelico battle system, but I can't seem to find this.

Alternatively, if there's a plugin where battles happen on an alternative map but are otherwise the same as normal that could work too using MOG's animated characters as the parallax effects.

EDIT!

I found something for XP which is pretty much what I'm looking for:

https://youtu.be/YWvW9srnIXQ?t=107
(1:48 - 1:56)

This specfic battle scene where it's folded like a popup book and the background is made with parallax images. I want something like that for the pseudo 3D effect with sprites.

Does anyone know sof something like that for MV? I've been searching plugin data bases but I don't know what to actually call it.

Does anyone else feel like MV's chracter generator's male necks are way to thick?

Yeah, the neck works for Wrestlers, they're body builders. They're supposed to be big and muscular. The naive every man is not a wrestler.

Does anyone else feel like MV's chracter generator's male necks are way to thick?

The whole manly man idea has always bothered me. I'm a fairly big guy, 6 feet tall, broad shoulders. My neck is slightly less wide than my jaw width.

And the insides of my collar bone doesn't balloon up like a football(unless you count my tumor but that shrunk and was never bigger than a golf ball). Yet when I try to play Skyrim or Dark souls, even going as thin as possible, they have foot balls for necks and tiny heads, not to mention the weird fact that their necks are wider at the base than the top like a tree trunk. I literally prefer animesque games for role playing because they look more like humans to me. Anime and 'look more like humans' should never apply to anything.

Does anyone else feel like MV's chracter generator's male necks are way to thick?



Left: MV Female neck, clothes have been edited to fit it.
Right: MV Male neck.

Just, why? Why is it so thick? It makes all characters look like musclebound freaks to me! It works if you want a muscular character, but anything resembling a 'boyish' character is out of the question.

Just, bleegh.