THE REAL BRICKROAD'S PROFILE

Title Source Info
When Linearity Attacks!
Brickroad's long-winded rant on what defines linearity.
05/21/2007 12:00 AM
RPG Auditions Today! Characters Wanted!
Brickroad gives details on how to flesh out the heroes, villains and NPC's in your game.
05/21/2007 12:00 AM
Dungeon Theory
Read this article to find out why Brickroad is best known for his dungeon design.
05/21/2007 12:00 AM
Skill Set Theory
Brickroad's article on skill set theory details how to balance your character's skills in battle.
05/21/2007 12:00 AM
Gameplay Consistency
In this article Brickroad discusses ways to strengthen your game by making gameplay more consistent.
10/19/2006 12:00 AM
Your Intro Sucks, Clean Up That Mess
About RPG intros, why they suck, and what you can do about it.
06/11/2007 12:00 AM
Four Alternatives to Random Encounters
Tired of lame old random encounters but not sure what to do about it? Read this article for ideas maybe.
06/15/2007 12:00 AM
Information Absorption
A look at how players absorb information from their games, and how controlling the flow of that information can alter the gameplay experience.
06/07/2009 12:00 AM
Philosophy of Treasure Distribution
A look at why, when, what, where and how to reward players with delicious mouth-watering treasure.
06/22/2009 12:00 AM
RMN Roundtable: RPG Balance
A bunch of cool guys get together on IRC to discuss balancing issues in RPGs, including examples from their own projects.
08/09/2009 02:24 AM
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