THIAMOR'S PROFILE

Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
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RMN v4.3 is live!

author=LockeZ
From a usability and transparency standpoint it's pretty important that the site logo take you to the main page.


What about if you click it, and 2 words pop up as an overlay, OVER the logo that says
Home, and Forums, that you can click on? (Both words being 2 links, basically.)

It might take it a second or 2 longer to get to either/or, but then it's one logo used for both.

Requesting RPG MAKER 2003 Help - Key Input and Conditional Branch Issues.

Well I'd rather not have to download another program just to get it to work. It might be easier but I'm a stickler when it comes to downloading stuff if there is another option.

RMN v4.3 is live!

Maybe for a next update, based on each user, a "disable" feature that allows them to disable stuff on the home page, so that it loads quicker. Videos, images and so on. So they choose what they see when they go there.

Also one other update being that when hitting the RMN logo it always takes me to the home page. Is it at all possible that if you're on the forums, the logo takes you back to the forums home page? Not the home page of the entire site? Then when you're searching for games and such, the logo will take you back to the home page of that?

RMN is up! No, it's down. Now it's up! Oh wait... down again.

Not sure if this was ever resolved, but it very well could be a mixture of the server and individual networks. Thus it starts to lag up, and then their network does the rest by messing up and not connecting the rest of the way.

Requesting RPG MAKER 2003 Help - Key Input and Conditional Branch Issues.

Well I guess I could do the 4 unpassable events. But is it possible that if the player cannot move because of an "impossible move", it makes the 4 events not move?

I'll also try the map suggestion. See if that works out better.

Requesting RPG MAKER 2003 Help - Key Input and Conditional Branch Issues.

Oh. You know what's funny? I've done this before, just didn't think about that. But the problem is if the map is big. Editing to always pan where the event is moving would be pretty much a hassle. Also let's not forget the problem it'd have when reaching the event where it teleports to the level. I've always had problems of making it where an event touching and event triggers a teleport.

Have any other suggestion(s) that would still allow me to keep my actual character moving?

Suggested Feature - Unique IP Counter

The suggested Feature here is mainly for topics, not the site as a whole.

My thought process for this is that you can't really judge a topic by the views, as a lot of the views come from same people returning to view the topic. But you can judge it in a sense, based on how many people VIEW the topic if it counted each person who visited the topic once.

This is where the Unique IP Counter would come in handy. It would count each person's IP once, and thus give you a slightly more accurate count as to how many different people view your topic. Some will be the same with different IP Addresses, but not everyone.

The majority of the people on here would not have their IP changed, thus it would be off a bit, but not by much. This would give you an idea (as would the comments) on how well your topic is fairing.

So it'd show on the side, like normal, the views, the amount of comments and the Unique IP views. It wouldn't help a lot to make a huge difference in either traffic or game designing, but it would give people an idea as to how each topic is doing before visiting the topic.

So, what do you think?

Requesting RPG MAKER 2003 Help - Key Input and Conditional Branch Issues.

Now my problem is that I can get Key Input Processing and Conditional Branches to work, to an extent.

Let me explain what I'm trying to accomplish, first. I am working on a game that is nothing but a mini-game of sorts. Imagine the old Mario games, where you travel on the over-world map, going to level after level. Basically that is what this game is. But there is a twist. You cannot control yourself directly whilst on the Over-World map. You push Shift and it randomly picks a number between 0 and 40.

If it picks anything from 1 through 8, it moves you different directions. Anything from 9 through 21, it places you into battles.

Anything from 22 through 32, it will either heal you, allow you to save the game, or throws you into a boss type of battle.

Anything from 33 to 40, it will give you items such as weapons and/or armor that you cannot get from stores or regular battles.

They will have levels you can access whilst traveling on the Over-world map. These you will have to beat, to progress the map further. They have stores, or long, unbearable maps, or little fights you have to get passed. The game's focal point is that it's meant to be annoying, whilst being thrown into a mini game status. The name of the game is "The Most Annoying Game in the World".

Now my main problem is adding anything to disable the use of the directional keys whilst still being able to access the menu. So they will HAVE to press shift to move, as Shift is the button that generates the random number. Which causes them to move/get into fights/what have you. The problem is that it either places a lag, then opens the menu up when clicked, or doesn't allow movement or key pressings of any kind.

Also I did think of adding a key to access the menu, but I'd still rather directional keys being disabled. Anyone here have a simple solution for this conundrum?

What I tried to do was use Conditional branches using Key inputs for Up, Down, Left and Right and call upon either that number the key uses, or the Variable reference the numbers are located on, then makes it where the character is put into a "waiting" status from the "move event" function if they press up, down, left and/ or right (if I'm explaining it right.)

But nothing seems to work.

Hellfire

I've yet again updated the story.

Hellfire

Updated the story.