THIAMOR'S PROFILE

Thiamor
I assure you I'm no where NEAR as STUPID as one might think.
63

Search

Filter

[RM2K3] What exactly does "Observe Battle" do in RPG MAKER 2003 for enemies?

I was hoping it actually observed the battle so the enemy does skills based on what they saw of you.

[RM2K3] What exactly does "Observe Battle" do in RPG MAKER 2003 for enemies?

Does it do anything else? There's already a "do nothing" function so it seems pointless to have basically 2 "do nothing" functions.

[RM2K3] What exactly does "Observe Battle" do in RPG MAKER 2003 for enemies?

Exactly as the topic asks. Also I didn't know exactly where to place this so I decided to ask it in here.

I'm on vacations and want to make some music for free.

The idea my crew had was to get a few musician to make a theme of their own for it, so then when people donate money, they will get the theme as part of the reward.

A Nivlacart of Art!

Do you take any requests?

Americana Dawn

author=Max McGee
Pay a fair price for your commissions or make due with what's already out there.
There are some nonfacts that wouldbe freelance artists really need to unlearn. Probably the most important thing to understand is that when you do work-for-hire as an independent contractor for a company that is NOT a private commission and cannot be treated remotely the same.

But this is definitely OT.

author=Liberty
author=Max McGee
Thiamor:

Here is the thing...professional covers a very wide range of artists and a wide range of prices. You can find extremely gifted artists that will work very cheap, and they may well even be better than more expensive artists who can charge more because they are more well known.
They should not. The reason they are cheap is because people take advantage of them or constantly do the 'oh, but x was cheaper' or the bullshit line "you'll get exposure". Quite frankly, if their work is good you should pay them well. FFS, sorry, but this is something I feel pretty strongly about - people getting paid fairly for their work and not getting ripped off just because they're artists. It's ridiculous and people who do it should feel bad.


You have no fucking idea what you are talking about. YOU SHOULD FUCKING FEEL BAD.

Do you have any idea how ridiculous it is that you assume what my company pays is exploitative simply because I described it as "very cheap" relative to asking for 70 goddamn fucking grand just to finish a stupid SNES/PS1 Era JRPG clone which people do in RPG Maker year after year for a $0 budget?

The dozens of artists we have helped to earn a living wage for their passion over the years of our operation by providing them with paying work when others wouldn't because they weren't as well known as the artists getting paying work who were charging ten to a hundred times more...GOD fucking forbid a company should have a budget and should pay out accordingly to their budget and get the best quality work for their money rather than ignore their budget and structure their freelancer pricing schedule based on some abstract ABSOLUTE concept of how 'good' art is...ffs...I can't even...LEARN HOW THE WORLD WORKS before you start holier-than-thou soapbox moralizing about business ethics from the total blind ignorance of a hobbyist's perspective.

I am done with this thread.


What your company does is irrelevant and it's like you're trying to beat a dead horse, here.

The fact is, if you want guaranteed quality work, you give out what is needed. It's good and all that you help artists, but that is far from what this whole argument was started on. My main point is that it is much easier to pay the high price than prancing around hoping to find good deals, no matter if there are good deals to be made.

On the internet, it is much easier to find the higher priced, proven high quality, experienced artists. For example if you Google commission work for artists, you're going to get the links to those popular, proven to work artists.

What you may do to help other artists, and doing it cheaper has nothing to do with my point that seemed to have started this argument with you all.

Americana Dawn

author=Max McGee
author=Clyve
In my experience, you get what you pay for. Sure, there are people who work for free, but that work is often shit. Also, talented folks who offer to work for free very quickly become bored and quit/disappear/do minimal work with maximum excuses.

In order to get good quality assets for a game reliably so you can finish in a decent amount of time, it needs to come out of your pocket.
So, what is your experience exactly?

Because I actually own a company that pays substantial amounts of money to substantial numbers of artists to create art for use in games. And I can reliably get very high quality work at very reasonable prices.

You're the minority there. You don't count. Sorry for the double post. My bad.

Americana Dawn

author=Clyve
author=Max McGee
Thiamor:

Here is the thing...professional covers a very wide range of artists and a wide range of prices. You can find extremely gifted artists that will work very cheap, and they may well even be better than more expensive artists who can charge more because they are more well known.
In my experience, you get what you pay for. Sure, there are people who work for free, but that work is often shit. Also, talented folks who offer to work for free very quickly become bored and quit/disappear/do minimal work with maximum excuses.

In order to get good quality assets for a game reliably so you can finish in a decent amount of time, it needs to come out of your pocket.


That was what I was trying to say all along. Much easier to put in their needed money than to hope, pray and continually search for cheaper deals.

I'm on vacations and want to make some music for free.

I am not making a game but could use some music as a sort of OST for a Kickstarter as reward tier items for donors. Would you be willing?

Americana Dawn

author=Max McGee
author=Clyve
author=Max McGee
Don't just mean them, I mean everyone who has ever failed to deliver on a KS. Mainly, it's the TTRPG ones I care about...
Does anyone know if Max is working on a TTRPG? I don't think it's been mentioned SEVERAL TIMES in this thread about someone else's game on Kickstarter yet...
Yeah, I am, and we had a really successful Kickstarter for it, thanks for asking.

: )

Getting about an hour's worth of (good) music runs around 6k alone, a single character (many different actions, poses, etc) can cost over $600 depending on the type of game, sound effects also add up quickly.


Yeah maybe it CAN cost that much but everyone around here should definitely know by now that it can cost a hell of a lot less than that too. There's so many talented artists and composers offering their work around here either for free or for pennies (Maybe they aren't all reliable, sure. But this is the internet, and trust me when I say no amount of money will make anyone be 100% reliable.) that I really don't think making a high quality game with 100% original assets that are also high quality needs to cost that much. I am pretty much positive that you could do it for 10% of what YDS is asking.


It's easier to find professional artists than those willing to either do it for free or extremely cheaper. So by having the money, they can easily find the artists, etc.